System and method for providing a platform for real time interactive game participation
AssigneePick A Play Networks Inc.
InventorsMarc Schwartz, Gilbert Lamphere
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AssigneePick A Play Networks Inc.
InventorsMarc Schwartz, Gilbert Lamphere
Estimating the term…
A method is disclosed of providing real time interactive participation during a game by a plurality of users through a plurality of game clients, respectively, wherein progress of the game is defined by a plurality of plays, the method is implemented by a system in which one or more nodes on a network are configured to communicate with a plurality of game clients and a central system, each node including one or more servers, the one or more servers are programmed to execute the method, the method comprising: requesting, by a game client, to communicate with the central system via a node in a cluster; searching for a node in the cluster with available bandwidth to communicate with the game client; initiating a direct connection between the client and the node with available bandwidth for communication; assigning the node the game client to enable direct communication relating to the game between the game client and the node; receiving, via the game client, a selection from the user of a play in the game, the selected play having a risk and/or reward; and receiving, an actual play based on the actual outcome in the game.
A method of providing real time interactive participation during a game by a plurality of users through a plurality of game clients, respectively, wherein progress of the game is defined by a plurality of plays, the method is implemented by a system in which one or more nodes on a network are configured to communicate with a plurality of game clients and a central system, each node including one or more servers, the one or more servers are programmed to execute the method, the method comprising:
A system of providing real time interactive participation during a game by a plurality of users through a plurality of game clients, respectively, wherein progress of the game is defined by a plurality of plays, the system comprising one or more nodes connected via a network configured to communicate with a plurality of game clients and a data store for storing a game database wherein data relating to the game is stored, the system programmed to execute the computer program modules, the modules comprising:
A system for providing a platform for real time interactive game participation by a user through a game client, the system comprising a data store for storing a game database wherein data relating to a game is stored and a plurality of nodes on a network coupled to the data store for communicating with game database, the plurality of nodes including a load balancer, the system configured to execute method steps, the method steps comprising:
The system of claim 17 wherein the method further comprise assigning, by the load balancer, a game client to the first node and maintaining an open connection for subsequent communication.
Dependencies are inferred from the claim text.