# US 2017/0090554 A1 · Electronic gaming machine in communicative control with avatar display from motion-capture system

> Agents: this data is available as JSON from the patentgrep API and MCP server — see https://patentgrep.com/llms.txt

- Number: US 2017/0090554 A1
- Document ID: US20170090554A1
- Status: Published application
- Kind: A1
- Application number: 14/867,189
- Filed: 2015-09-28
- Published: 2017-03-30
- Earliest claimed: 2015-09-28
- Assignees: Interblock D.D.
- Inventors: Joze Pececnik
- Web page: https://patentgrep.com/patent/US20170090554A1

## CPC

- G06F 3/011: {Arrangements for interaction with the human body, e.g. for user immersion in virtual reality (blind teaching G09B21/00)}
- G06F 3/005: {Input arrangements through a video camera}
- G07F 17/3206: {Player sensing means, e.g. presence detection, biometrics}
- G07F 17/3223: {Architectural aspects of a gaming system, e.g. internal configuration, leader-follower, wireless communication}
- G07F 17/3269: {Timing aspects of game play, e.g. blocking/halting the operation of a gaming machine}
- G07F 17/3272: {Games involving multiple players}
- H04N 13/366: using viewer tracking
- G06F: ELECTRIC DIGITAL DATA PROCESSING (computer systems based on specific computational models G06N)
- G07F: COIN-FREED OR LIKE APPARATUS (coin sorting G07D3/00; coin testing G07D5/00; {handling coins or paper currencies apart from payment activated apparatus G07D; payment architectures, schemes or protocols G06Q20/00})
- H04N: PICTORIAL COMMUNICATION, e.g. TELEVISION

## Abstract

A gaming system provides player adjusted entertainment content through: a) multiple player input terminals having player input controls in communication with a gaming processor and a display screen; b) a library of motion images or a motion capture suit in communication with a display processor. The display processor is in communication with a community display system viewable from all of the multiple number of player input terminals in communication with the gaming processor. The gaming processor is configured to execute software to accept and resolve wagers from the player input terminals and the player input terminal is in communication with the display processor and a controller for the library and/or motion capture suit such that command input can be conveyed to the controller for the motion capture suit.

## Claims

### Claim 1

A gaming system providing player adjusted entertainment content comprising:
a multiple number of player input terminals having player input controls in communication with a gaming processor and a display screen;
the gaming processor;
a motion capture system in communication with a display processor;
the display processor in communication with a community display system viewable from all of the multiple number of player input terminals in communication with the gaming processor;
the gaming processor configured to execute software to accept wagers from the player input terminals and resolve wagers based upon random event outcomes determined by the gaming processor; and
the player input terminal being in communication with the display processor and a controller for the motion capture system such that command input can be conveyed to the controller for the motion capture system.

### Claim 2 (depends on 1)

The gaming system of claim 1 where priority of sending commands to the display processor and/or controller is determined by the gaming processor.

### Claim 3 (depends on 2)

The gaming system of claim 2 wherein the determination of the priority is based upon weighting of time of a player at an individual player terminal, total amount of wagering at the individual player terminal and/or total amount of losses incurred at an individual player terminal.

### Claim 4 (depends on 1)

The system of claim 1 wherein the player terminals are able to display available commands for communication to the display processor.

### Claim 5 (depends on 4)

The system of claim 4 wherein the available commands include musical selections and or styles of movement to be performed by a performer within the motion capture system.

### Claim 6 (depends on 1)

The system of claim 1 wherein the motion capture system is in wireless communication with the display processor at a communication rate of at least 60 Hertz.

### Claim 7

A gaming system providing player adjusted entertainment content comprising:
a multiple number of player input terminals having player input controls in communication with a gaming processor and a display screen;
the gaming processor;
a library of pre-recorded motion images of a performer, the library in accessible communication with a display processor;
the display processor in communication with a community display system viewable from all of the multiple number of player input terminals in communication with the gaming processor;
the gaming processor configured to execute software to accept wagers from the player input terminals and resolve wagers based upon random event outcomes determined by the gaming processor; and
the player input terminal being in communication with the display processor and a controller for the library of pre-recorded motion images of a performer such that command input can be conveyed to the controller for the library of pre-recorded motion images of a performer to display specific performances in the library of pre-recorded motion images of a performer on the community display system.

### Claim 8 (depends on 7)

The gaming system of claim 7 wherein the game processor is configured to execute code to simulate a physical random gaming event outcome using a random number generator; the library includes memory storing three-dimensional video displayable image data of an entertainment activity that does not include a device useful in providing the physical random gaming event outcome; the display screen including a three-dimensional video display system having a three-dimensional image display field viewable within an at least 30 degree field of view; at least two player input terminals and seating for the player input terminals within the at least 30 degree field of view; wherein the game processor is configured:
i) to identify a wager from a specific player input terminal,
ii) to initiate generation of an event outcome in a random event outcome game,
iii) to generate an event outcome simulating a physical random event generating outcome;
iv) to select image data from the memory of a three-dimensional entertainment event based upon command from a player input terminal;
v) to display the selected image data on the communal screen; and
vi) to resolve the wager based upon the generated event outcome.

### Claim 9 (depends on 1)

The gaming system of claim 1 further comprises a wagering venue for multiple wagering positions comprising: a) a processor configured to execute code to simulate a physical random gaming event outcome using a random number generator; b) at least temporary memory storing three-dimensional video displayable image data of from the motion-capture system; c) a three-dimensional video display system having a three-dimensional image display field viewable within an at least 30 degree field of view; d) at least two player input terminals and seating for the player input terminals within the at least 30 degree field of view; wherein the processor is configured i) to identify a wager from a specific player input terminal, ii) to initiate generation of an event outcome in a random event outcome game, iii) to generate an event outcome simulating a physical random event generating outcome; iv) to select image data from the at least temporary memory of the three-dimensional video displayable image data of from the motion-capture system; v) to display the selected image data; and vi) to resolve the wager based upon the generated event outcome.

### Claim 10 (depends on 6)

The gaming system of claim 6 further comprises a wagering venue for multiple wagering positions comprising: a) a processor configured to execute code to simulate a physical random gaming event outcome using a random number generator; b) at least temporary memory storing three-dimensional video displayable image data of from the motion-capture system; c) a three-dimensional video display system having a three-dimensional image display field viewable within an at least 30 degree field of view; d) at least two player input terminals and seating for the player input terminals within the at least 30 degree field of view; wherein the processor is configured i) to identify a wager from a specific player input terminal, ii) to initiate generation of an event outcome in a random event outcome game, iii) to generate an event outcome simulating a physical random event generating outcome; iv) to select image data from the at least temporary memory of the three-dimensional video displayable image data of from the motion-capture system; v) to display the selected image data; and vi) to resolve the wager based upon the generated event outcome.

### Claim 11

A method of providing entertainment on a gaming system and providing player adjusted entertainment content comprising:
a multiple number of player input terminals having player input controls in communication with a gaming processor and a display screen;
the gaming processor;
a motion capture system in communication with a display processor;
the display processor communicates with a community display system viewable from all of the multiple number of player input terminals in communication with the gaming processor to provide a motion image display;
the gaming processor executes software to accept wagers from the player input terminals and resolve wagers based upon random event outcomes determined by the gaming processor; and
the player input terminal communicating with the display processor and a controller for the motion capture system by a command input that is conveyed to the controller for the motion capture system.

### Claim 12 (depends on 11)

The method of claim 11 where priority of sending commands from among the multiple number of player input terminals to the display processor and/or controller is determined by the gaming processor.

### Claim 13 (depends on 12)

The gaming system of claim 12 wherein the determination of the priority is performed by the gaming processor executing software based upon weighting of time of a player at an individual player terminal, total amount of wagering at the individual player terminal and/or total amount of losses incurred at an individual player terminal.

### Claim 14 (depends on 13)

The method of claim 13 wherein the player terminals display available commands for communication to the display processor, and input is entered through the player terminals by entering an available command that is transmitted to and executed by the display processor.

### Claim 15 (depends on 14)

The method of claim 14 wherein the available commands include a musical selection and/or styles of movement selection to a performer within the motion capture system.

### Claim 16 (depends on 11)

The method of claim 11 wherein the motion capture system communicates in wireless communication with the display processor at a communication rate of at least 60 Hertz.

### Claim 17 (depends on 12)

The method of claim 12 wherein the motion capture system communicates in wireless communication with the display processor at a communication rate of at least 70 Hertz.

### Claim 18 (depends on 13)

The method of claim 13 wherein the motion capture system communicates in wireless communication with the display processor at a communication rate of at least 90 Hertz.
