System and method for operating a fantasy sports league
OwnerJohn Muellerinventor
Life of this patent
Estimating the term…
Abstract
A method and system is disclosed for operating a fantasy sports league independent of actual game-based time keeping or actual game-based segmenting such as innings, quarters, periods, halves, etc. The method includes storing, in a computer database, statistical performance data for a set of real-world athletes, time-stamping each statistic or player performance metric at a time the statistic or player performance metric was monitored, defining qualifying statistics and player performance metrics for accrual into a fantasy sports point system based upon the time-stamp associated with the statistic and player performance metric, and scoring the fantasy league based upon a user defined time range.
Claims18
A fantasy game adapted to be played by a plurality of fantasy-players, said game comprising:
- monitoring actual statistics and performance metrics of a plurality of sports-players participating in one or more sporting games;
- time-stamping each statistic or player performance metric at a time the statistic or player performance metric was monitored;
- defining qualifying statistics and player performance metrics for eligibility into a fantasy sports point system based upon the time-stamping of each of the statistics or player performance metrics;
- and
- scoring the fantasy game based upon the qualifying statistics and performance metrics.
A computer-implemented method for operating a fantasy league using at least one fantasy server system, the method comprising:
- monitoring actual statistics and performance metrics of a plurality of sports-players participating in one or more sporting games;
- time-stamping each statistic or player performance metric at a time the statistic or player performance metric was monitored using at least an hour parameter and a minute parameter;
- defining a time range for qualifying statistics and player performance metrics for accrual into a fantasy sports point system;
- identifying statistics and player performance metrics having timestamps within the defined time range;
- and
- scoring the fantasy game based upon the identified statistics and performance metrics.
A computer-implemented method for operating a fantasy league, the method comprising:
- receiving actual statistics and performance metrics of the plurality of sports-players participating in the one or more sporting games, wherein each statistic and performance metric includes timestamp data;
- identifying whether the actual statistics and performance metrics has timestamp data formatted in Coordinated Universal Time (UTC) format or non-UTC format;
- converting the timestamp data from the non-UTC format to a UTC time format based on an identification that the actual statistics and performance metrics has timestamp data formatted in the non-UTC format;
- and
- defining a time range for qualifying statistics and player performance metrics for accrual into a fantasy sports point system;
- identifying statistics and player performance metrics having timestamps within the defined time range;
- and
- scoring the fantasy game based upon the identified statistics and performance metrics.
Method for operating a fantasy-sports game, the method comprising:
- iteratively storing, in a computer database, statistical performance data for a set of real-world athletes, wherein the real-world athletes are associated with a plurality of sports types;
- time-stamping each statistic or player performance metric at a time the statistic or player performance metric was monitored;
- defining qualifying statistics and player performance metrics for accrual into a fantasy sports point system based upon the time-stamp associated with the statistic and player performance metric;
- computing using a computer processor, for each real-world athlete, a projected point value corresponding to the projected performance of each real-world athlete, wherein the projected point value is normalized for comparison across the plurality of sports;
- receiving instructions from a user defining a fantasy season and type of fantasy game type;
- receiving, from a client device of a user, a selection of real-world athletes from the set of real-word athletes, to be included in the fantasy-sports game associated with the user, wherein each selected real-world athlete is associated with an individual projected point value;
- determining a fantasy score for each selected real-world athlete based upon real-world statistical performance data associated with the real-world athlete;
- determining a difference between the projected point value associated with the real-world athlete and the fantasy score;
- determining a total team fantasy score for the user based upon the difference between the projected point value associated with the real-world athlete and the fantasy score, wherein the total team fantasy score is a sum of all the determined differences for each of the selected athletes;
- and
- determining a winner of the fantasy-sports game, based on the total team fantasy scores and the selected game type.
Dependencies are inferred from the claim text.