Variable audio parameter setting
AssigneeMicrosoft Technology Licensing, LLC
InventorAndrew William LOVITT
Life of this patent
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Abstract
Various embodiments relating to adjusting a variable audio parameter of a game are provided. In one embodiment, based on a user ability level, a variable audio parameter of the game is adjusted to an adjusted audio parameter that either increases the difficulty level of the game or decrease the difficulty level of the game. The adjusted audio parameter is utilized to provide audio content of the game to a user via an electronic gaming machine.
Claims20
On lone or more electronic gaming machines, a method of adjusting a variable audio parameter of a multiplayer game, comprising:
- based on a first user ability level of a first user, adjusting the variable audio parameter of the multiplayer game to a first adjusted audio parameter that either increases a difficulty level of the multiplayer game or decreases the difficulty level of the multiplayer game for the first user;
- based on a second user ability level of a second user, adjusting the variable audio parameter of the multiplayer game to a second adjusted audio parameter that either increases the difficulty level of the multiplayer game or decreases the difficulty level of the multiplayer game for the second user;
- utilizing the first adjusted audio parameter to provide audio content of the multiplayer game to the first user;
- and
- utilizing the second adjusted audio parameter to provide audio content of the multiplayer game to the second user.
An electronic gaming machine, comprising:
- a logic machine;
- and
- a storage machine storing instructions that are executable by the logic machine to:
- execute a multiplayer game having a sound with a variable audio parameter;
- and
- set the variable audio parameter of the sound differently for a user of the multiplayer game compared to another user of the multiplayer game based on a different gaming ability of the user compared to a gaming ability of the other user playing the game.
A method of individualizing multiplayer game difficulty, comprising:
- assessing a user ability level of a user playing the multiplayer game, the user being one of a plurality of users playing the multiplayer game;
- setting a variable audio parameter of a sound based on the user ability level, the variable audio parameter set differently for different users of the plurality of users based on different user ability levels;
- and
- outputting the sound with the variable audio parameter as set based on the user ability level.
Dependencies are inferred from the claim text.