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US 2016/0243441 A1Published application
Real-time video feed based multiplayer gaming environment
AssigneePeter Garbowski
InventorsPeter Garbowski, Blair Kelly, Dirk Farin, Ryan Nellet
Life of this patent
Estimating the term…
Abstract
Methods and systems for real-time video-based multiplayer gaming environments enable operators to remotely control vehicles over a network comprising a base station and a server. Cameras may record and transmit encoded video relating to the vehicles for display at a remote console. In response, the operator is able to input commands to remotely control the operation of the vehicle.
Claims10
A real-time video feed based multiplayer gaming system, the system comprising:
- a plurality of unmanned vehicles at an operations area, each vehicle comprising a camera configured to capture video data;
- and
- a server configured to:
- receive captured video data from at least one vehicle of the plurality of vehicles;
- send the captured video data to a remote console associated with the at least one vehicle;
- and
- dynamically manage resources within the system by performing an operation based on a network performance metric or a processing performance metric corresponding to the remote console associated with the at least one vehicle, the operation selected from a group consisting of:
- encoding the captured video data, transcoding the captured video data, and decoding the captured video data.
5 more elements
A method of managing a real-time video feed based multiplayer gaming system, the method comprising:
- receiving captured video data from a vehicle associated with a user;
- encoding the captured video data using multi-slice parallelism, key and predicted frames, and forward error correction;
- sending the captured video data to a remote console associated with the user;
- receiving input from the user;
- transmitting the input to the vehicle associated with the user.
2 more elements
Dependencies are inferred from the claim text.