Deep linking of mobile apps by barcode, sound or collision
OwnerWesley John Boudvilleinventor
Life of this patent
Estimating the term…
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OwnerWesley John Boudvilleinventor
Estimating the term…
Jane and Bob are near each other, with mobile devices. Jane runs an app. One use case is that Bob wants to install that app on his device. A barcode is made to encode a Deep Link (DL) on Jane's device. Bob's device decodes the barcode and uses the DL to contact the app server, to install the app. Another use case is that Jane's app is multiuser. Bob wants to join Jane as the second user in her app. Her app encodes a DL in a barcode. His device decodes and gets the DL. Leading to the app running on his device, as the second user of Jane's instance. Another use case is that Bob wants to watch Jane's use of her app, on his device. Her app encodes a DL in a barcode. His device decodes and gets the DL. It runs an instance of the app, that gets read only data from Jane's app. If the app is a game, this is e-sports, in the new context of mobile devices. Another use case is hand off. Jane plays an app and wants to stop. Bob takes up her game position by scanning a barcode on her device, that encodes a DL. Other means of transmitting the DL are used. Audio (“chirp”) from Jane's device. Or the devices are collided.
A system of a first mobile device, Alpha, and a second mobile device, Beta;
A system of a first mobile device, Alpha, running an app, and a second mobile device, Beta, running another instance of the app;
A system of a first mobile device, Alpha, and a second mobile device, Beta;
A system of a mobile device near an electronic screen;
Dependencies are inferred from the claim text.