Data-driven state machine for user interactive displays
AssigneeZynga Inc.
InventorsPeter Chapman, Andrew Foster, Michael Capps
Life of this patent
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AssigneeZynga Inc.
InventorsPeter Chapman, Andrew Foster, Michael Capps
Estimating the term…
Systems and methods may be used to provide and implement a state machine in a display software user interface environment, and used to handle events and actions associated with the state machine. In one example embodiment, a virtual display environment provided by an engine is interfaced with a state machine that is configured to interpret various state machine definitions corresponding to states occurring in the virtual display environment. The state machine definitions may be used to determine how a particular state of a virtual item in the display environment may be represented, interacted with, and transitioned into another state. Use of the state machine definitions may enable representation of complex scenarios for virtual objects and events in the display environment in a unified definition format, without requiring specialized programming or scripting commands to implement the scenarios.
1-11. (canceled)
A method of providing a data-driven interactive display of a computer-implemented game on a client computing system using a state machine, the method comprising electronic operations executed by the client computing system, the operations including:
A non-transitory computer-readable storage medium comprising instructions, that when executed by one or more processors of a computing system, cause the computing system to:
A system, comprising:
Dependencies are inferred from the claim text.