System and Method for Managing Audio and Video Channels for Video Game Players and Spectators
AssigneeSony Interactive Entertainment America LLC
InventorsDavid R. Sullivan, Robert McCool, Stephen G. Perlman
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AssigneeSony Interactive Entertainment America LLC
InventorsDavid R. Sullivan, Robert McCool, Stephen G. Perlman
Estimating the term…
A computer-implemented system and method are described for managing audio chat for an online video game or application. For example, a system according to one embodiment comprises: an online video game or application execution engine to execute an online video game or application in response to input from one or more users of the video game or application and to responsively generate audio and video of the video game or application; and a chat subsystem to establish audio chat sessions with the one or more users and one or more spectators to the video game or application, the chat subsystem establishing a plurality of audio chat channels including a spectator channel over which the spectators participate in audio chat and a user channel over which the users participate in audio chat.
A system for managing video chat sessions for online video games comprising:
A method for managing video chat sessions for online video games comprising:
A non-transitory computer readable medium having program instructions, which when executed by a processor of a server on a hosting service performs a method, the program instructions comprising:
Dependencies are inferred from the claim text.