Method, apparatus, clustered devices, and computer readable storage for conducting a wagering game
AssigneeAgs LLC
InventorMichael Pertgen
Life of this patent
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Abstract
A method and device for conducting a wagering game includes receiving an ante wager. A player hand of game pieces is dealt and a final player hand is formed by selecting as many sets as possible of game pieces with complementary game indicia from the player hand. For example, the object of the game may be to form as many straights as possible from the player hand. The final player hand is evaluated by comparing the final player hand to a standard, such as a pay table, a final dealer hand, and/or final player hands of other players. Payouts are issued if the final player hand is a winning hand based on the evaluation. Optionally, side wagers may be offered on the constitution of the final player hand.
Claims20
A method of conducting a wagering game for at least one player using physical game pieces marked with at least one game indicium, said game indicia defined such that the game pieces may be included in sets of complementary game indicia, said method comprising:
- receiving an ante wager from each player;
- dealing a player hand of game pieces for each player;
- forming a final player hand from each player hand by forming as many sets as possible of complementary game pieces from the game pieces in said player hand;
- evaluating each final player hand based at least on the quantity of sets of complementary game pieces in said final player hand;
- and
- determining whether to issue a payout based on the evaluation of each final player hand.
A method of conducting a wagering game for at least one player using a device having a data processor in communication with a display, a player interface, and a data storage device, said data storage device adapted to store game pieces marked with at least one game indicium, said game indicia defined such that the game pieces may be included in sets of complementary game indicia, said data processor adapted to execute program instructions to conduct a method comprising the steps of:
- receiving an ante wager from each player through said player interface;
- dealing a player hand of game pieces by said data processor;
- receiving an election through said player interface to fold and surrender the player's ante wager or place a raise wager, wherein the maximum amount of said raise wager varies depending on the quantity of sets of complementary game pieces that can be formed from the game pieces of the player hand;
- for each player electing to place a raise wager, forming a final player hand from each player hand by forming as many sets as possible of complementary game pieces in said player hand marked with complementary game indicia;
- evaluating each final player hand by said data processor based at least on the quantity of sets of complementary game pieces in said final player hand;
- and
- determining whether to issue a pay out by said data processor based on the evaluation of each final player hand.
A method of conducting a wagering game for at least one player using a device having a data processor in communication with a display, a player interface, and a data storage device, said data storage device adapted to store playing cards marked with at least a value, said data processor adapted to execute program instructions to conduct a method comprising the steps of:
- receiving an ante wager from each player through said player interface;
- dealing by said data processor a player hand of playing cards;
- receiving an election through said player interface to fold and surrender the player's ante wager or place a raise wager, wherein the maximum amount of said raise wager varies depending the quantity of sets in said player hand, wherein each set contains playing cards of consecutive value;
- for each player electing to place a raise wager, forming a final player hand from each player hand by forming as many sets as possible from the playing cards in said player hand, wherein each set contains playing cards of consecutive value;
- evaluating said final player hand by said data processor based at least on the quantity of sets in said final player hand;
- and
- determining whether to issue a pay out by said data processor based on the evaluation of each final player hand.
Dependencies are inferred from the claim text.