Graphic processing unit, a graphic processing system including the same, and an anti-aliasing method using the same
AssigneeSamsung Electronics Co., Ltd.
InventorsYONG-KWON CHO, CHANG-HYO YU
Life of this patent
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Abstract
A graphic processing unit includes a geometry processing unit and a rendering processing unit. The geometry processing unit is configured to receive vertexes and to generate at least one primitive using the vertexes. The rendering processing unit is configured to convert the generated at least one primitive into fragments, to perform fragment shading on the converted fragments, and to perform anti-aliasing on the fragments on which the fragment shading has been performed. The rendering processing unit performs the anti-aliasing on first color data and second color data that is different from the first color data using different operations from each other.
Claims23
A graphic processing unit comprising:
- a geometry processing unit configured to receive vertexes and to generate at least one primitive using the vertexes;
- and
- a rendering processing unit configured to convert the generated at least one primitive into fragments, to perform fragment shading on the converted fragments, and to perform anti-aliasing on the fragments on which the fragment shading has been performed,
- wherein the rendering processing unit performs the anti-aliasing on first color data and second color data that is different from the first color data using different operations from each other.
A graphic processing unit comprising:
- a primitive assembly unit configured to receive vertexes and to generate at least one primitive using the vertexes;
- a tiling unit configured to divide an image frame into a plurality of tiles and generate texture patch information corresponding to the at least one primitive, wherein the at least one primitive corresponds to a first tile of the plurality of tiles;
- and
- a rendering processing unit configured to perform fragment shading on fragments in the at least one primitive using the generated texture patch information,
- wherein the rendering processing unit performs the fragment shading on first color data and second color data that is different from the first color data using different operations from each other.
A graphic processing system comprising:
- a graphic processing unit configured to perform anti-aliasing on first color data and second color data that is different from the first color data;
- and
- an external memory configured to store first data generated when the graphic processing unit performs the anti-aliasing,
- wherein the graphic processing unit performs the anti-aliasing on the first color data and the second color data using different operations from each other.
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23-32. (canceled)
Dependencies are inferred from the claim text.