Graphics processing unit for adjusting level-of-detail, method of operating the same, and devices including the same
AssigneeSamsung Electronics Co., Ltd.
InventorsSeok Hoon Kim, Chang Hyu Yu
Life of this patent
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Abstract
A graphics processing unit includes a shader configured to perform one operation among tessellation and texturing. The shader generates level-of-detail (LOD) using geometry information for the tessellation or texturing and adjusts the LOD using non-geometry information for the tessellation or texturing.
Claims22
A method of adjusting level-of-detail (LOD) using a graphics processing unit including a shader configured to perform one operation from among either tessellation or texturing, the method comprising:
- generating LOD using geometry information for the one operation;
- and
- adjusting the LOD using non-geometry information for the one operation.
(canceled)
A graphics processing unit, comprising:
- a shader configured to perform one operation from among tessellation and texturing,
- wherein the shader generates a level-of-detail (LOD) using geometry information and adjusts the LOD using non-geometry information for the one operation.
A system on chip (SoC) comprising:
- a central processing unit (CPU);
- and
- a graphics processing unit including a shader configured to perform one operation from among tessellation and texturing in response to a command output from the CPU,
- wherein the shader generates level-of-detail (LOD) using geometry information and adjusts the LOD using non-geometry information for the one operation.
-34. (canceled)
Dependencies are inferred from the claim text.