Method and apparatus for conditional payouts in a gaming device
AssigneeIgt
InventorsJay S. Walker, Russell P. Sammon, Jeffrey Y. Hayashida, Daniel E. Tedesco, Robert C. Tedesco
Life of this patent
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Abstract
A gaming device incentivizes additional game play by combining payouts with conditional payouts. During game play, players are informed of the conditions, which must be satisfied so as to vest the conditional payouts. Subsequent game play is monitored to see if the player has satisfied the conditions. If the player has satisfied the conditions, then the conditional payout vests. If the condition is not met, then the conditional payout terminates.
Claims24
A gaming system comprising:
- at least one display device;
- at least one input device;
- at least one processor;
- and
- at least one memory device which stores a plurality of instructions which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to:
- (a) receive a wager amount placed on a play of a wagering game,
- (b) for the play of the wagering game:
- (i) determine a wagering game outcome,
- (ii) display the determined wagering game outcome,
- (iii) determine any wagering game award associated with the determined wagering game outcome, and
- (iv) display any determined wagering game award associated with the determined wagering game outcome,
- (c) determine any deferred awards associated with the play of the wagering game, and
- (d) accumulate any determined deferred awards associated with the play of the wagering game, wherein each accumulated deferred award has a first value at a first point in time and at least one of any accumulated deferred awards has a second, different value at a second, different point in time.
A gaming system comprising:
- at least one display device;
- at least one input device;
- at least one processor;
- and
- at least one memory device which stores a plurality of instructions which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to:
- (a) receive a wager amount placed on a play of a wagering game,
- (b) for the play of the wagering game:
- (i) determine a wagering game outcome,
- (ii) display the determined wagering game outcome,
- (iii) determine any wagering game award associated with the determined wagering game outcome, and
- (iv) display any determined wagering game award associated with the determined wagering game outcome,
- (c) determine any deferred awards associated with the play of the wagering game,
- (d) accumulate any determined deferred awards associated with the play of the wagering game, and
- (e) if a triggering event occurs, enable a player to redeem each of any accumulated deferred awards, wherein prior to the occurrence of the triggering event, each accumulated deferred award has a first value and after the occurrence of the triggering event, at least one of any accumulated deferred awards has a second, different value.
A gaming system server comprising:
- at least one processor;
- and
- at least one memory device which stores a plurality of instructions which when executed by the at least one processor, cause the at least one processor to:
- (a) receive data associated with a placement of a wager amount on a play of a wagering game,
- (b) for the play of the wagering game:
- (i) determine a wagering game outcome,
- (ii) cause at least one display device to display the determined wagering game outcome,
- (iii) determine any wagering game award associated with the determined wagering game outcome, and
- (iv) cause the at least one display device to display any determined wagering game award associated with the determined wagering game outcome,
- (c) determine any deferred awards associated with the play of the wagering game, and
- (d) accumulate any determined deferred awards associated with the play of the wagering game, wherein each accumulated deferred award has a first value at a first point in time and at least one of any accumulated deferred awards has a second, different value at a second, different point in time.
A gaming system server comprising:
- at least one processor;
- and
- at least one memory device which stores a plurality of instructions which when executed by the at least one processor, cause the at least one processor to:
- (a) receive data associated with a placement of a wager amount on a play of a wagering game,
- (b) for the play of the wagering game:
- (i) determine a wagering game outcome,
- (ii) cause at least one display device to display the determined wagering game outcome,
- (iii) determine any wagering game award associated with the determined wagering game outcome, and
- (iv) cause the at least one display device to display any determined wagering game award associated with the determined wagering game outcome,
- (c) determine any deferred awards associated with the play of the wagering game,
- (d) accumulate any determined deferred awards associated with the play of the wagering game, and
- (e) if a triggering event occurs, enable a player to redeem each of any accumulated deferred awards, wherein prior to the occurrence of the triggering event, each accumulated deferred award has a first value and after the occurrence of the triggering event, at least one of any accumulated deferred awards has a second, different value.
Dependencies are inferred from the claim text.