System for managing direct challenges between users and player substitutions in fantasy sports and other games
AssigneeZco, LLC
InventorDaniel G. Kehoe
Life of this patent
Estimating the term…
Abstract
Interactive systems and methods for creating game and game-like applications, including a direct challenge application for building a head-to-head challenge between users, are presented. A system for building and managing a plurality of direct challenges includes an application services interface, a plurality of user interfaces, a challenge application, and a plurality of external data services for tracking the progress and player performance during real-world events, such as sporting events. Also disclosed is a system and methods allowing a user to change or modify their fantasy player lineup during the progress of a live action sporting event.
Claims20
A system for managing in-game substitutions, the system comprising:
- a computer database of players on a fantasy team roster, comprising:
- an active player data set of players designated by a user to play in a fantasy matchup, and
- an unselected player data set of players not designated by the user to play in the fantasy matchup;
- an in-game substitution software module configured to:
- present the user with a graphical user interface listing a plurality of players designated by the user to play in the fantasy matchup;
- respond to an input to the graphical user interface by the user selecting one or more of the plurality of players designated by the user to play in the fantasy matchup that the user desires to swap out of the active player data set during a fantasy matchup;
- present the user with a graphical user interface listing a plurality of players designated by the user to not play in the fantasy matchup;
- respond to an input to the graphical user interface by the user selecting one or more of the plurality of players not designated by the user to play in the fantasy matchup that the user desires to swap into the active player data set during a fantasy matchup;
- update the active player data set to replace the one or more of the plurality of players designated by the user to play in the fantasy matchup that the user desires to swap out of the active player data set during a fantasy matchup;
- and
- update the active player data set to add the one or more of the plurality of players designated by the user to not play in the fantasy matchup that the user desires to swap into of the active player data set during a fantasy matchup.
A method of managing player swaps during live fantasy competitions, the method comprising:
- listing by a roster of active players selected by a user for a fantasy competition on a graphical user interface of the user;
- responding to the user selecting via the graphical user interface one or more of the active players selected by the user for the fantasy competition that is to become an inactive player by removing the active players selected by the user to become inactive players from the roster of active players;
- listing a roster of inactive players on the graphical user interface that can be swapped into the roster of active players;
- and
- responding to the user selecting via the graphical user interface one or more of the inactive players selected by the user to become an active player by adding the inactive players selected by the user to become active players to the roster of active players.
A direct user-to-user challenges method in a fantasy gaming system, the method comprising:
- creating by a first user a direct fantasy game challenge, wherein creation of the challenge includes:
- selecting a first fantasy performer and a second fantasy performer on a first graphical user interface;
- selecting a performance parameter common to each of the first and second fantasy performers on the first graphical user interface;
- selecting a challenge time period on the first graphical user interface;
- and
- selecting a challenge wager on the first graphical user interface;
- selecting by the first user an opposing second user that is a target of the challenge from a list of potential opposing second users indicated on the first graphical user interface;
- presenting the challenge to the opposing second user on a second graphical user interface;
- receiving an input from the opposing second user via the second graphical user interface indicating whether the challenge is accepted, rejected or proposing a modification to the challenge;
- presenting the input from the opposing second user to the first user via the first graphical user interface;
- scoring a result of the challenge based upon the performance parameter in the challenge time period;
- reporting the scored result to both of the first and second users;
- and
- storing in a database the challenge and the scored result of the challenge.
Dependencies are inferred from the claim text.