3d enhanced gaming machine with selectable 3d intensity level
AssigneeIgt Canada Solutions Ulc
InventorFranz PIERER
Life of this patent
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Abstract
An electronic gaming machine for stereoscopic display of game components is provided. The machine includes at least one processor, memory storing processor-executable instructions in communication with the at least one processor, a stereoscopic display. Executing the instructions by the at least one processor causes the processor to: identify, for display, at least one game component in accordance with a set of game rules for a given game; select a three-dimensional intensity level for displaying the at least one game component; render left and right eye images based on the selected three-dimensional intensity level; and provide the rendered left and right eye images to the stereoscopic display, for presentation to the left and right eyes, respectively, of a player.
Claims22
An electronic gaming machine for stereoscopic display of game components, the machine comprising:
- at least one processor;
- memory storing processor-executable instructions in communication with the at least one processor;
- and
- a stereoscopic display;
- wherein executing the processor-executable instructions by the at least one processor causes the at least one processor to:
- identify, for display, at least one game component in accordance with a set of game rules for a given game;
- select a three-dimensional intensity level for displaying the at least one game component;
- render left and right eye images based on the selected three-dimensional intensity level;
- and
- provide the rendered left and right eye images to the stereoscopic display, for presentation to the left and right eyes, respectively, of a player.
An electronic gaming system for stereoscopic display of game components, the system comprising:
- a server comprising a transmitter for transmitting electronic data signals representing game data;
- an electronic device comprising:
- at least one processor;
- memory storing processor-executable instructions in communication with the at least one processor;
- a stereoscopic display;
- and
- at least one receiver to receive the game data for storage in the memory;
- wherein executing the processor-executable instructions by the at least one processor causes the at least one processor to:
- identify, for display, at least one game component in accordance with a set of game rules for a given game;
- select a three-dimensional intensity level for displaying the at least one game component;
- render left and right eye images based on the selected three-dimensional intensity level;
- and
- provide the rendered left and right eye images to the stereoscopic display, for presentation to the left and right eyes, respectively, of a player;
- a network configured to provide a communication link to couple the server and the electronic device.
A computer-implemented method for displaying game components stereoscopically, the method comprising:
- identifying, for display, at least one game component in accordance with a set of game rules for a given game;
- selecting a three-dimensional intensity level for displaying the at least one game component;
- rendering left and right eye images based on the selected three-dimensional intensity level;
- and
- providing the rendered left and right eye images to a stereoscopic display, for presentation to the left and right eyes, respectively, of a player.
Dependencies are inferred from the claim text.