System, method, and computer program product for processing primitive specific attributes generated by a fast geometry shader
AssigneeNVIDIA Corporation
InventorsZiyad Sami Hakura, Peter Nelson
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AssigneeNVIDIA Corporation
InventorsZiyad Sami Hakura, Peter Nelson
Estimating the term…
A system, method, and computer program product are provided for processing primitive-specific attributes. A portion of a graphics processor is determined to operate in a fast geometry shader mode and a vertex associated with a set of per-vertex attributes is determined to be a shared vertex. The shared vertex is determined to be a non-provoking vertex corresponding to a first primitive that is associated with a first set of per-primitive attributes and the shared vertex is determined to be a provoking vertex corresponding to a second primitive that is associated with a second set of per-primitive attributes. Only one set of the per-vertex attributes associated with the shared vertex is stored and only one of the second set of per-primitive attributes associated with the second primitive is stored.
A method, comprising:
A non-transitory computer readable medium, storing instructions that, when executed by a processor, cause the processor to perform steps, comprising:
A system, comprising:
Dependencies are inferred from the claim text.