Systems and methods for a hybrid entertainment and gambling game using a slingshot trigger
AssigneeGamblit Gaming, LLC
InventorsMiles Arnone, Caitlyn Ross
Life of this patent
Estimating the term…
Abstract
Systems and methods for a gambling hybrid game that provides an object launching game in which a player uses a launching device to select a trajectory and speed at which to launch a game object at a target as an entertainment game are disclosed. The entertainment engine provides the game in which a player users a launching device to launch a game object at a selected speed and trajectory towards a target and determines the results of the launch. The status of the game play are provided a game world engine that determines when gambling events should be provided based on the status of game play and a real world engine resolves the gambling event and associated wagers.
Claims21
A gambling hybrid game system that provides an object launching game as an entertainment game, comprising:
- a controller constructed to:
- execute the entertainment game and present the entertainment game to a player wherein the entertainment game is the object launching game in which the player uses a launching device to select a trajectory and speed at which to launch a game object at a target, wherein the game object is an enabling element;
- receive an input from the player indicating a launch of the game object at a particular speed and trajectory from the launching device in the entertainment game;
- determine a result of the launch of the game object in the entertainment game;
- generate status updates regarding play of the object launching game;
- communicate, to a game world server, consumption of the game object by the player during play of the entertainment game triggering a gambling event;
- and
- receive, from the game world server, the result of the gambling event;
- a real world engine constructed to:
- receive, from the game world server, consumption of the game object by the player during play of the entertainment game and whose consumption by the player triggers the gambling event;
- determine the result of the gambling event based on a wager on a proposition;
- communicate, to the game world server, the result of the gambling event;
- and
- the game world server, connected to the controller via a controller and connected to the real world engine via a communication link, constructed to:
- manage the entertainment game executed by the controller;
- receive, from the controller, when the game object has been consumed by the player during play of the entertainment game triggering the gambling event;
- communicate, to the real world engine, consumption of the game object by the player during play of the entertainment game and whose consumption by the player triggers the gambling event;
- receive, from the controller, the status update about the object launching game;
- receive, from the real world engine, the result of the gambling event;
- and
- communicate, to the controller, the result of the gambling event.
A gambling hybrid game system that provides an object launching game as an entertainment game, comprising:
- a controller constructed to:
- execute the entertainment game and present the entertainment game to a player wherein the entertainment game is the object launching game in which the player uses a launching device to select a trajectory and speed at which to launch a game object at a target, wherein the game object is an enabling element;
- receive an input from the player indicating a launch of the game object at a particular speed and trajectory from the launching device in the entertainment game;
- determine a result of the launch of the game object in the entertainment game;
- generate status updates regarding play of the object launching game;
- communicate, to a game world server, consumption of the game object by the player during play of the entertainment game triggering a gambling event;
- and
- receive, from the game world server, the result of the gambling event;
- and
- the game world server, connected to the controller via a controller and connected to a real world engine via a communication link, constructed to:
- manage the entertainment game executed by the controller;
- receive, from the controller, when the game object has been consumed by the player during play of the entertainment game triggering the gambling event;
- communicate, to the real world engine, consumption of the game object by the player during play of the entertainment game and whose consumption by the player triggers the gambling event;
- receive, from the controller, the status update about the object launching game;
- receive, from the real world engine, the result of the gambling event;
- and
- communicate, to the controller, the result of the gambling event.
A gambling hybrid game system that provides an object launching game as an entertainment game, comprising:
- a real world engine constructed to:
- receive, from a game world server, consumption of a game object by a player during play of the entertainment game and whose consumption by the player triggers a gambling event;
- determine a result of the gambling event based on a wager on a proposition;
- communicate, to the game world server, the result of the gambling event;
- and
- the game world server, connected to a controller via a controller and connected to the real world engine via a communication link, constructed to:
- manage the entertainment game executed by the controller;
- receive, from the controller, when the game object has been consumed by the player during play of the entertainment game triggering the gambling event;
- communicate, to the real world engine, consumption of the game object by the player during play of the entertainment game and whose consumption by the player triggers the gambling event;
- receive, from the controller, a status update about the object launching game;
- receive, from the real world engine, the result of the gambling event;
- and
- communicate, to the controller, the result of the gambling event.
Dependencies are inferred from the claim text.