Artist-directed volumetric dynamic virtual cameras
AssigneeMicrosoft Corporation
InventorGerald Edsall
Life of this patent
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AssigneeMicrosoft Corporation
InventorGerald Edsall
Estimating the term…
A volumetric dynamic virtual camera system employs a radial basis function (RBF) component that can utilize non-uniform training datasets that are blended to provide interpolated camera parameters during application runtime based on a player's position within virtual volumes in a 3D space. During application development, an artist or developer can interactively author cameras that are finely tuned to appear just right and which provide the training data for runtime. The RBF component blends the training data during runtime as the player's position within the volume changes to produce camera parameters that the camera system uses to capture scenes for rendering on a display device. The result is an overall camera system that lets authors very quickly develop film-quality cameras that appear and behave more like fully dynamic cameras having significant intelligence. The cameras are volumetric because they can exist in all the virtual spaces exposed by the application.
An apparatus for capturing virtual scenes generated by an application, the scenes occurring in a virtual three-dimensional (3D) application space, the system comprising:
A method for authoring a virtual camera used by an application that exposes a virtual three-dimensional (3D) application space, comprising:
One or more computer-readable memories storing instructions which, when executed by one or more processors disposed in an electronic device, implement a camera system used in a virtual three-dimensional (3D) game space and performing a method comprising:
Dependencies are inferred from the claim text.