Updating virtual trading card characteristics
AssigneeZynga Inc.
InventorsWalter Franklin Coppersmith, III, Andrew Thomas Busey, Jeffrey Michael Petry
Life of this patent
Estimating the term…
Abstract
Systems and methods to update virtual trading card characteristics are described. In some embodiments, a method initiates a game played with multiple virtual trading cards, each of which represents a real-world character. Initial characteristics of each virtual trading card are determined based on historical performance data associated with the real-world character. Current performance data is accessed for each real-world character. The characteristics of each virtual trading card are updated based on the current performance data for the represented real-world character. The game is played based on the updated characteristics for the multiple virtual trading cards.
Claims21
(canceled)
A computer-implemented method comprising:
- hosting a game marketplace on a processing system, the game marketplace providing a plurality of virtual trading cards for purchase by players of a computer-implemented game, the plurality of virtual trading cards being usable to play the computer-implemented game, each virtual trading card representing a real-world character;
- accessing performance data associated with each of the real-world characters from a database;
- in an automated operation using one or more computer processors configured to perform the automated operation, establishing performance characteristics for each virtual trading card of the plurality of virtual trading cards, the performance characteristics based on the performance data associated with the real-world character;
- and
- assigning a value to each virtual trading card of the plurality of trading cards based on the corresponding performance characteristics of the virtual trading card.
A system comprising:
- a memory to store data associated with a plurality of virtual trading cards;
- and
- one or more processors coupled to the memory, the one or more processors configured to:
- host a game marketplace on a processing system, the game marketplace providing a plurality of virtual trading cards for purchase by players of a computer-implemented game, the plurality of virtual trading cards being usable to play the computer-implemented game, each virtual trading card representing a real-world character;
- access performance data associated with each of the real-world characters from a database;
- establish performance characteristics for each virtual trading card of the plurality of virtual trading cards, the performance characteristics based on the performance data associated with the real-world character;
- and
- assign a value to each virtual trading card of the plurality of trading cards based on the corresponding performance characteristics of the virtual trading card.
A non-transitory machine-readable storage medium comprising instructions that, when executed by one or more processors of a machine, cause the machine to perform operations comprising:
- hosting a game marketplace on a processing system, the game marketplace providing a plurality of virtual trading cards for purchase by players of a computer-implemented game, the plurality of virtual trading cards being usable to play the computer-implemented game, each virtual trading card representing a real-world character;
- establishing performance characteristics for each virtual trading card of the plurality of virtual trading cards, the performance characteristics based on performance data associated with the real-world character;
- and
- assigning a value to each virtual trading card of the plurality of trading cards based on the corresponding performance characteristics of the virtual trading card.
Dependencies are inferred from the claim text.