Method for controlling computer, recording medium and computer
AssigneeGREE, Inc.
InventorTakayuki Fukuda
Life of this patent
Estimating the term…
Abstract
Provided is a method for controlling a computer progressing a game played at the same time by a plurality of players divided on a plurality of maps, the method including the steps of allowing each of the plurality of players to select any one of the plurality of maps, progressing the game on maps selected respectively by the plurality of players in response to instructions from the plurality of players, and reflecting, in a display of a first map selected by a first player, game progress caused by a second player having selected a second map different from the first map.
Claims12
A method for controlling a computer including a storage that stores positional information of a plurality of maps configuring a game space and information for identifying players who has selected the respective maps, the computer progressing a game played at the same time by a plurality of players divided on the plurality of maps, the method comprising the steps of:
- allowing each of the plurality of players to select any one of the plurality of maps;
- progressing the game on maps selected respectively by the plurality of players in response to instructions from the plurality of players;
- and
- reflecting, in a display of a first map selected by a first player, game progress caused by a second player having selected a second map different from the first map, on the basis of a positional relationship between the first map and the second map.
A non-transitory computer-readable recording medium having recorded thereon a program for controlling a computer including a storage that stores positional information of a plurality of maps configuring a name space and information for identifying players who has selected the respective maps, the computer progressing a game played at the same time by a plurality of players divided on the plurality of maps, the program causing the computer to execute a process, the process comprising the steps of:
- allowing each of the plurality of players to select any one of the plurality of maps;
- progressing the game on maps selected respectively by the plurality of players in response to instructions from the plurality of players;
- and
- reflecting, in a display of a first map selected by a first player, game progress caused by a second player having selected a second map different from the first map, on the basis of a positional relationship between the first map and the second map.
A computer progressing a game played at the same time by a plurality of players divided on a plurality of maps configuring a game space, the computer comprising:
- a storage that stores positional information of the plurality of maps in the game space and information for identifying players who has selected the respective maps;
- a selection control unit that allows each of the plurality of players to select any one of the plurality of maps;
- a progress control unit that progresses the game on maps selected respectively by the plurality of players in response to instructions from the plurality of players;
- and
- a progress reflection unit that reflects, in a display of a first map selected by a first player, game progress caused by a second player having selected a second map different from the first map, on the basis of a positional relationship between the first map and the second map.
Dependencies are inferred from the claim text.