Method for an asynchronous multiplayer gameplay
AssigneeForm and Pattern LLC
InventorRoni Brunn
Life of this patent
Estimating the term…
Abstract
A method for an asynchronous multiplayer gameplay. The method may comprise the computer-implemented steps of: providing a computer with a social media application configured to allow a first user to be followed by one or more second users; creating a challenge by the first user using the social media application; displaying that challenge in a feed by the social media application; receiving one or more inputs from a second user in response to the challenge; calculating a score based on the input of the second user; and displaying the score of the challenge. The challenge may be a trivia game such as a music video trivia game and may further comprise a rating system and a system for gathering popularity data.
Claims20
A method for an asynchronous multiplayer gameplay, comprising:
- providing at least one server and a social media application;
- wherein said social media application is configured to run on a first computer and at least one second computer;
- wherein said social media application is configured to allow a first user to be followed by a at least one second user;
- prompting said first user to create one or more challenges on said social media application;
- wherein said one or more challenges are stored in said at least one server;
- transmitting a feed containing at least one of said one or more challenges to said at least one second computer by said at least one server;
- displaying said feed to said at least one second user by said social media application;
- wherein said one or more challenges are configured to receive one or more inputs from said at least one second user;
- receiving said one or more inputs from said at least one second user asynchronously by said social media application to create an input data;
- storing said input data into said at least one server;
- and
- calculating one or more scores based on said input data.
A method for an asynchronous multiplayer gameplay, comprising:
- providing at least one server and a social media application;
- wherein said social media application is configured to run on a first computer and at least one second computer;
- wherein said social media application is configured to allow said first user to be followed by said at least one second user;
- prompting said first user to create one or more challenges on said social media application;
- wherein said one or more challenges are stored in said at least one server;
- transmitting a feed containing at least one of said one or more challenges to said at least one second computer by said at least one server;
- displaying said feed to said at least one second user by said social media application;
- wherein said one or more challenges are configured to receive one or more inputs from said at least one second user;
- receiving said one or more inputs from said at least one second user asynchronously by said social media application to create an input data;
- storing said input data into said at least one server;
- calculating one or more scores based on said input data;
- and
- displaying said one or more scores of said one or more challenges by said social media application.
A method for an asynchronous multiplayer gameplay, comprising:
- providing at least one server and a social media application;
- wherein said social media application is configured to run on a first computer and at least one second computer;
- wherein said social media application is configured to allow said first user to be followed by said at least one second user;
- prompting said first user to create one or more challenges on said social media application;
- wherein said one or more challenges are one or more music video trivia questions that are part of a music video trivia game and are stored in said at least one server;
- transmitting a feed containing at least one of said one or more challenges to said at least one second computer by said at least one server;
- transmitting said feed to said at least one second user by said social media application;
- wherein said one or more challenges are configured to receive one or more inputs from said at least one second user;
- playing one or more music videos of said music video trivia game;
- prompting said at least one user to identify one or more facts about said one or more music videos;
- receiving said one or more inputs from said at least one second user asynchronously by said social media application to create an input data;
- wherein said input data comprises a popularity data configured to indicate a popularity of said one or more music videos of said music video trivia game;
- transmitting a correct answer of said music video trivia game;
- storing said input data into said at least one server;
- calculating one or more scores based on said input data;
- wherein said calculation of each of said one or more scores is inversely proportional to a time period lapsed to correctly answer said one or more challenges;
- transmitting said one or more scores of said one or more challenges by said social media application;
- wherein each of said one or more scores are compared and transmitted to said first user and said at least one second user;
- wherein said social media application is configured to allow said at least one second user to provide one or more approvals for said one or more music videos;
- wherein said one or more approvals of said one or more music videos are aggregated to create a playlist of said one or more music videos;
- wherein said social media application comprises a rating system;
- wherein said rating system is configured to solicit one or more ratings from said at least one second user for rating said one or more challenges;
- and
- wherein said social media application is configured to allow said at least one second user to provide a feedback of said one or more challenges.
Dependencies are inferred from the claim text.