System for Collaborative Conferencing Using Streaming Interactive Video
AssigneeOL2, Inc.
InventorsStephen G. Perlman, Roger Van der Laan
Life of this patent
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Abstract
An apparatus comprising a server that generates a stream of streaming interactive video and/or audio. Means for multicasting the stream to a plurality of client devices accommodating different device video, audio and/or network characteristics, and means for allowing input from one or more of the client devices to control the streaming interactive video.
Claims18
1-2. (canceled)
A computer-implemented method of operation for a hosting service system comprising one or more hosting service centers that include a plurality of servers executing one or more twitch video games or real-time applications, the servers generating one or more streams of uncompressed streaming interactive video therefrom, the computer-implemented method comprising:
- receiving, at a particular hosting service center, a communication over a network from a client device, the communication including a request to play a selected twitch video game or real-time application, the client device being associated with a user and located geographically remote to the particular hosting service center;
- executing, at the particular hosting service center, the selected twitch video game or real-time application on one or more of the servers, thereby generating an uncompressed streaming interactive video stream;
- compressing, at the particular hosting service center, the uncompressed streaming interactive video stream, thereby producing a compressed streaming interactive video stream;
- and
- transmitting the compressed streaming interactive video stream to the client device over a packetized network, the compressed streaming interactive video stream being compressed with a worst-case, round-trip latency of 90 ms, from a user control input to display of a response to the user control input on the client device of the user, over a transmission distance of up to 1500 miles.
A computer-implemented method of operation for a hosting service center comprising:
- receiving, at a particular hosting service center, a communication over a network from a client device, the communication including a request to play a selected twitch video game or real-time application, the client device being associated with a user and located geographically remote to the particular hosting service center;
- running, on one or more servers of the hosting service center, a twitch video game or real-time application, thereby generating an uncompressed streaming interactive video stream;
- compressing, at the hosting service center, the uncompressed streaming interactive video stream, thereby producing a compressed streaming interactive video stream;
- and
- transmitting the compressed streaming interactive video stream to the client device over a packetized network, the client device being located geographically remote to the hosting service center, the compressed streaming interactive video stream being compressed with a worst-case, round-trip latency of 90 ms, from a user control input on the client device to display of a response to the user control input on the client device, over a transmission distance of up to 1500 miles.
Dependencies are inferred from the claim text.