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US 2015/0087375 A1Published application
Systems and methods for player allocation
AssigneeGamesys Ltd.
InventorsRobeson Mandela Reeves, Phillip Jarlath Graham, Darse Billings
Life of this patent
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Abstract
Systems, methods, and articles of manufacture provide for player allocation amongst game sessions such as based on game play style and/or aggressiveness metrics and/or based on desired entertainment-based attributes for one or more sessions.
Claims20
A method, comprising:
- determining, by a processing device, that a first player desires to play a multiplayer game;
- determining, by the processing device, a game play style metric for the first player, the game play style metric comprising at least one of:
- (i) an aggressiveness metric defined as a representation of how often the first player conducts a Pre-Flop Raise (PFR);
- (ii) an aggressiveness metric defined as a representation of how often the first player places Voluntary Pay in Pot (VPiP);
- and (iii) an aggressiveness metric defined as a ratio of how often the first player conducts a Pre-Flop Raise (PFR) to how often the first player places Voluntary Pay in Pot (VPiP);
- determining, by the processing device and based on the game play style metric, an instance of a game in which to place the first player;
- and
- assigning, by the processing device, the first player to the determined instance of the game.
5 more elements
A method, comprising:
- determining, by a processing device, that a first player desires to play a multiplayer game;
- determining, by the processing device, an attribute of the first player;
- determining, by the processing device, an entertainment matrix desired for an instance of the multiplayer game;
- determining, by the processing device, that the attribute of the first player corresponds to the entertainment matrix desired for the instance of the multiplayer game;
- and
- assigning, by the processing device and based on the determination that the attribute of the first player corresponds to the entertainment matrix desired for the instance of the multiplayer game, the first player to the instance of the game.
3 more elements
A method, comprising:
- determining, by a processing device, a desired mix of player attributes for a plurality of player slots of a first instance of an online multiplayer game;
- determining, by the processing device, that a player of a second instance of the online multiplayer game has a player attribute that corresponds to one of the desired player attributes for one of the player slots of the plurality of player slots of the first instance of the online multiplayer game;
- altering, by the processing device and in response to the determining that the player of the second instance of the online multiplayer game has the player attribute that corresponds to the one of the desired player attributes for the one of the player slots of the plurality of player slots of the first instance of the online multiplayer game, a game setting of the second instance of the online multiplayer game;
- determining, by the processing device and after the altering, that the player has left the second instance of the online multiplayer game;
- and
- assigning, by the processing device and after the determining that the player has left the second instance of the online multiplayer game, the player to the one of the player slots of the plurality of player slots of the first instance of the online multiplayer game.
3 more elements
Dependencies are inferred from the claim text.