Communication effects in network simulations
AssigneeThe Boeing Company
InventorsRobert C. Custer, Robert J. Harrison, Brian J. Waltersdorf
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Abstract
A method for a system that runs a platform simulation and a network simulation of a radio network comprises probing the network simulation to determine effects produced between transmitter-receiver pairs represented within the network simulation; computing communication effects in response to the probing and saving the communication effects for later use; and when a communication event involving a transmitter-receiver pair occurs in the platform simulation, using the saved communication effects to simulate the communication effects for that event.
Claims20
A method for a system that runs a platform simulation and a network simulation of a radio network, the method comprising:
- probing the network simulation to determine effects produced between transmitter-receiver pairs represented within the network simulation;
- computing communication effects in response to the probing and saving the communication effects for later use;
- and
- when a communication event involving a transmitter-receiver pair occurs in the platform simulation, using the saved communication effects to simulate the communication effects for that event.
A system comprising:
- a network simulation engine for running a network simulation including a plurality of transmitter-receiver pairs;
- and
- a communication effects engine (CEE) for simulating real-time, high fidelity communication effects of transmissions between the transmitter-receiver pairs in the network simulation;
- the communication effects engine probing the network simulation, computing communication effects in response to the probing and saving the communication effects;
- the communication effects engine using the saved communication effects for later events involving the transmitter-receiver pairs.
An article comprising non-transitory memory encoded with data for functioning as an interface between a platform simulation engine running a platform simulation and a network simulation engine running a network simulation, the data, when executed, causing a processor to simulate real-time, high fidelity communication effects for transmitter-receiver pairs represented within a network simulation, including:
- requesting the network simulator to generate Probe messages for all transmitter-receiver pairs of interest;
- computing communication effects data in response to the Probe messages and saving the communication effects data;
- and
- using the saved communication effects for later events involving the transmitter-receiver pairs in the platform simulation.
Dependencies are inferred from the claim text.