Beat synchronization in a game
AssigneeIgt
InventorDuane R. Decker
Life of this patent
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Abstract
Systems and methods for synchronizing beats in a game include predicting when beats of the music currently playing in the game will occur. The playing of sound effects, music transitions, or the like that are triggered by in-game events may be synchronized with the predicted beats of the currently playing music.
Claims27
A method of synchronizing beats in a game comprising:
- initiating, by a processing circuit, the playing of an audio file in the game;
- predicting, by the processing circuit, when beats of the playing audio file will occur;
- identifying an occurrence of an in-game event;
- identifying an audio file associated with the in-game event;
- and
- synchronizing the playing of the audio file associated with the in-game event with the predicted beats of the playing audio file.
A system for synchronizing beats in a game comprising a processing circuit configured to:
- initiate the playing of an audio file in the game;
- predict when beats of the playing audio file will occur;
- identify an occurrence of an in-game event;
- identify an audio file associated with the in-game event;
- and
- synchronize the playing of the audio file associated with the in-game event with the predicted beats of the playing audio file.
A computer-readable storage medium having instructions stored therein that, when executed by one or more processors, cause the one or more processors to perform operations comprising:
- initiating the playing of an audio file in the game;
- predicting when beats of the playing audio file will occur;
- identifying an occurrence of an in-game event;
- identifying an audio file associated with the in-game event;
- and
- synchronizing the playing of the audio file associated with the in-game event with the predicted beats of the playing audio file.
An electronic gaming machine configured to synchronize beats in a wager-based game comprising:
- one or more electronic displays configured to display the wager-based game;
- one or more speakers configured to play audio of the game;
- and
- a processing circuit configured to execute the wager-based game, initiate the playing of an audio file in the game, predict when beats of the playing audio file will occur, identify an occurrence of an in-game event, identify an audio file associated with the in-game event, and synchronize the playing of the audio file associated with the in-game event with the predicted beats of the playing audio file.
Dependencies are inferred from the claim text.