14) A method for playing an auto racing board game for plurality of players, comprising the steps of:
- a) providing a playing surface imprinted with indicia representing a closed circuit race track having a plurality of adjacent lanes, each of said lanes further divided into a plurality of individual position markers, said race track further comprising a pit row, and a start/finish line;
- b) providing a plurality of position marking indicators representing a player's position on one of said individual position markers;
- c) providing a set of instructional cards including:
- dice cards;
- track cards;
- rubbing cards;
- and roll cards;
- d) providing a set of lap indicators for indicating the number of times each player has crossed said start finish line;
- e) providing a pit status indicator provided to each player at the beginning of the game indicating that the individual player must enter pit row at least once in order to win the game, said pit status indicator being removed when the player enters pit row for the first time;
- f) providing a completed pit indicator indicating that the individual player has reached the maximum number of visits to pit row and may disregard further game instructions regarding visiting pit row;
- g) providing a pair of six sided dice;
- h) providing a subset of said individual position markers which contain instructional indicia directing the players to complete an action, said instructional indicia including:
- taking a track card;
- taking a dice card;
- moving backwards;
- sliding forward;
- sliding backwards;
- and multiplying the player's next roll by a fixed amount;
- i) distributing one of said rubbing cards, one of said roll cards, one of said pit status indicators, and one of said position marking indicators to each player;
- j) rolling said pair of six sided dice to determine which player has the highest roll, this player becomes the lead player, wherein any rolls that are ties are resolved by re-rolling, the higher roll getting the next highest position, said rolling continuing until all players have established their hierarchy, said hierarchy determining the order the players will play said game;
- k) placing said position marking indicators onto said individual position markers located behind said start/finish line according to the player's said hierarchy;
- l) rolling said pair of dice to determine a numerical amount of player movement;
- m) moving said player's said individual position markers around the track according to said numerical amount;
- however, if player rolls a double twos, double threes, double fours or double fives on said pair of six sided dice (a roll of 2-2, 3-3, 4-4, 5-5) the player will move the amount indicated, re-roll and move again;
- if the player rolls double 1's (1-1), the player may move the amount indicated, re-roll and move two extra times, during which for said extra rolls, the player will ignore any instructional indicia indicating backwards movement, backwards slides, or losing a turn;
- a roll of double sixes (6-6) will cause the player to move the amount indicated, re-roll and move again, however at the end of that player's first movement, they must take and act upon the instructions of one of said dice cards;
- if the player's roll of the dice totals three (1-2 or 2-1), the player may move forward three spaces, or may re-roll the dice, wherein if said re-roll is doubles (1-1, 2-2, 3-3, 4-4, 5-5, 6-6) the player will move backwards the total of the dice, however if said re-roll was non-doubles, the player will move forward a total of twice the amount of the higher die roll;
- n) reviewing said individual position markers where player's movement terminates and determining if any of said instructional indicia are present, and if present, acting according to the instructions on said individual position markers;
- o) determining if the player crossed said start/finish line, and if so, providing one of said lap indicators to the player;
- p) ending the players turn and passing the dice to the next player in said hierarchy;
- and
- q) repeating steps (l) through (p) by each of the plurality of players, in turn, until a first player completes a predetermined number of laps around the track and has completed at least one trip through pit row.