Efficient synchronization of behavior trees using network significant nodes
AssigneeDisney Enterprises, Inc.
InventorsSandeep V. Kharkar, Andrew Cantlay Marre, Kirk Baum, Jaren J. Peterson
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AssigneeDisney Enterprises, Inc.
InventorsSandeep V. Kharkar, Andrew Cantlay Marre, Kirk Baum, Jaren J. Peterson
Estimating the term…
Objects in a virtual space may need to be synchronized between different instances (or different expressions of an instance) of the virtual space that are separated spatially. Objects include characters. Different expressions may be associated with different users and different client computing platforms that are connected by a network. The actions of the same character in two expressions of the same instance of the virtual space may not be synchronized due to network delay, lag, latency, or other delays, or due to joining a session already in progress. Responsive to a determination that an object is not synchronized, a sequence of subsequent states is determined that will result in the object being synchronized.
A system configured to synchronize objects in a virtual space, the system comprising:
A computer-implemented method for synchronizing objects in a virtual space, the method being performed by one or more processors configured to execute computer program modules, the method comprising:
Dependencies are inferred from the claim text.