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US 2014/0370987 A1Published application
Method and apparatus for adapting to gaming venue states
AssigneeSTEELSERIES ApS
InventorsFrancis Arnold Grever, Bruce Hawver, Jacob Wolff-Petersen
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Abstract
A system that incorporates teachings of the present disclosure may include, for example, a method for receiving a signal representative of a displacement of at least a portion of a computer mouse from a surface of a mouse pad, and causing a change in a state of a video game presented by a gaming system according to the signal. Additional embodiments are disclosed.
Claims20
A mouse pad, comprising:
- a memory;
- a proximity sensor;
- a controller coupled to the memory and the proximity sensor;
- and
- a housing assembly for carrying the memory, the proximity sensor and the controller, wherein the memory comprises computer instructions which when executed by the controller, causes the controller to perform operations comprising:
- detecting a computer mouse located on a top surface of the housing assembly;
- detecting a removal of the computer mouse from the top surface at a distance that exceeds a first distance threshold;
- and
- transmitting, to a computing device communicatively coupled to the computer mouse, a signal representative of the detected removal to cause a change in a state of a game presented by a gaming system controllable by the computing device.
6 more elements
A computer-readable storage device, comprising computer instructions which when executed by a processor, cause the processor to perform operations comprising:
- detecting a computer mouse placed on a top surface of a mouse pad;
- detecting removal of the computer mouse from the top surface of the mouse pad exceeding a distance threshold;
- and
- transmitting a signal to cause a change in a state of a game presented by a gaming system.
1 more element
A method, comprising
- receiving, by a processor, a signal representative of a displacement of at least a portion of a computer mouse from a surface of a mouse pad;
- and
- causing, by the processor, a change in a state of a video game presented by a gaming system according to the signal.
Dependencies are inferred from the claim text.