Speculative rendering using historical player data
AssigneeEmpire Technology Development LLC
InventorEzekiel Kruglick
Life of this patent
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AssigneeEmpire Technology Development LLC
InventorEzekiel Kruglick
Estimating the term…
Technologies are presented for reducing lag time via speculative graphics rendering in cloud based gaming. In some examples, historical data about statistically relevant large populations of players is provided. The historical data may include state transitions through various game locations or situations. In some of the game locations there may be a correlation between a probability of a particular upcoming scene and a player state. Example game locations or situations may include areas that players tend to cross in one or more straight lines, corners that players may round in a particular fashion, spots where certain player motions are commonly engaged in, such as looking up, and the like. The historical data may be tested against a certain predictive strength and rendered predicted game states may be prepared ahead of player need.
-42. (canceled)
A method to render graphics speculatively in a computing device associated with cloud-based gaming, the method comprising:
A cloud-based game server configured to render graphics speculatively, the server comprising:
A computer-readable storage medium having instructions stored thereon to render graphics speculatively in cloud-based gaming, the instructions comprising:
Dependencies are inferred from the claim text.