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US 2014/0370486 A1Published application
Methods and systems for teaching playbook content and testing knowledge of the same
OwnerChad Friehaufinventor
Life of this patent
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Abstract
Systems and methods for testing an individual's knowledge or group knowledge are disclosed. Specifically, the testing systems and methods disclosed herein are configured to test and teach playbook skills, such as a football playbook. The testing and teaching system and methods disclosed herein enable a learning progression that helps with retention of the playbook contents.
Claims20
A method for teaching playbook content comprising;
- identifying a first user based in part on a user input,
- presenting the first user with one of a plurality of playbook simulation modes for selection,
- presenting the first user with one of a plurality of play groups for selection based at least in part on the selection of the playbook simulation mode,
- providing the first user with at least one of a plurality of simulations based at least in part on the selection of the play group,
- storing, in a memory, the information associated with the simulation presented and the user identified, and
- sending at least a second user the information associated with the simulation presented.
3 more elements
A playbook automation system, comprising;
- a memory;
- a processor;
- a playbook generation module, the playbook generation module configured to:
- identify a first user based in part on a user input;
- present, with the processor, the first user with one of a plurality of playbook simulation modes for selection;
- present the first user with one of a plurality of play groups for selection based at least in part on the playbook simulation mode selection;
- provide the first user with at least one of a plurality of simulations based at least in part on the play group selection;
- store, in the memory, the information associated with the simulation presented and the user identified;
- and
- send at least a second user the information associated with the simulation presented.
7 more elements
A non-transitory computer readable medium having instructions stored thereon that, when executed by a processor, perform a method comprising:
- identifying a first user based in part on a user input;
- presenting the first user with one of a plurality of playbook simulation modes for selection;
- presenting the first user with one of a plurality of play groups for selection based at least in part on the selection of the playbook simulation mode;
- providing the first user with at least one of a plurality of simulations based at least in part on the selection of the play group;
- storing, in a memory, the information associated with the simulation presented and the user identified;
- and
- sending at least a second user the information associated with the simulation presented.
4 more elements
Dependencies are inferred from the claim text.