Asynchronous social events in computer-implemented games
AssigneeZynga Inc.
InventorsBrian Reynolds, Matthew Deegler, Virginia Ellen McArthur
Life of this patent
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Abstract
This disclosure generally relates to systems and methods to provide an asynchronous social event in a computer-implemented game. The social event may for example be a virtual party that is staged in a game instance of a host player and may comprise automated attendance of player characters associated with one or more guest players. An event invitation may be sent to the guest players, with the player characters of guest players who accept the invitation being displayed as automatically attending the social event. The social event may be played back to the guest players asynchronously upon request.
Claims1
A method of hosting a computer-implemented game, the method comprising, by one or more computing devices:
- generating a game instance that is associated with a host player;
- sending an event invitation to a plurality of guest players who are friends of the host player in a social network, the event invitation being with respect to a social event that is to occur in the game instance of the host player;
- and
- executing the social event in the game instance of the host player, the executing of the social event including displaying automated attendance of player characters associated with at least some of the plurality of guest players in the game instance of the host player.
Dependencies are inferred from the claim text.