Hand-held video game platform emulation
AssigneeNintendo Co., Ltd.
InventorPatrick J. LINK
Life of this patent
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Abstract
A software emulator for emulating a handheld video game platform such as GAME BOY®, GAME BOY COLOR® and/or GAME BOY ADVANCE® on a low-capability target platform (e.g., a seat-back display for airline or train use, a personal digital assistant, a cell phone) uses a number of features and optimizations to provide high quality graphics and sound that nearly duplicates the game playing experience on the native platform. Some exemplary features include use of bit BLITing, graphics character reformatting, modeling of a native platform liquid crystal display controller using a sequential state machine, and selective skipping of frame display updates if the game play falls behind what would occur on the native platform.
Claims2
1-16. (canceled)
A method of adapting an emulator, the method comprising:
- executing, on a processor, an emulator capable of running a plurality different binary applications;
- recognizing, by the processor, an identity of a binary application based on an inspection of the binary application;
- automatically adapting, by the processor, a behavior of the emulator to the binary application based on the recognized identity of the binary application;
- and
- generating, by the processor, an audio visual presentation using the adapted behavior of the emulator.
Dependencies are inferred from the claim text.