Dynamic video games for training sensory and perceptual skills
AssigneeCarrot Neurotechnology, Inc.
InventorsAARON SEITZ, ADAM GOLDBERG, STEVE GANEM, SIMON MATTHEW
Life of this patent
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Abstract
A system and method of providing adaptive training sessions for visual perception provides long-term training schedules, each schedule composed of visual training sessions, each training session composed of training exercises. Each training session is gamified by keeping score related to user input regarding Gabor patches, distractors, and other visual stimuli. Furthermore, each training session is adapted to the user based on user input in each training exercise, and the long-term schedule is adapted to the user based on data collected about the user during each training session.
Claims15
A method to improve perceptual visual skills in a user, comprising the steps of:
- exposing the user to a computer program comprising one or more visual training exercises stored on computer storage and executed by a computer processor;
- whereby the user interacts with said training exercises using interaction hardware connected to a computing device;
- such that the interaction indicates whether the user was correctly able to perceive visual stimulus during a training exercise.
A method of improving perceptual visual skills in a user, comprising the steps of:
- Providing a user with a display screen, input device, computer processor and storage medium;
- Storing Gabor patches, distractors, and instructions for generating training exercises and sessions on said storage medium;
- Providing a first training exercise to the user by projecting one or more Gabor patches and one or more distractors on said display screen;
- Capturing the input of said user using said input device, said computer processor and said storage medium;
- Adaptively providing additional testing exercises in response to said input by modifying training parameters in response to user inputs to provide a training session;
- Capturing said training session input of said user using said input device, said computer processor and said storage medium during said training session;
- and
- adaptively creating a long-term training schedule based on said captured training session input by altering scheduling parameters.
Dependencies are inferred from the claim text.