Therapeutic video game device and method
AssigneePersonal Zen Ventures, LLC
InventorsTracy Dennis, Shawn Feeney, Sam Kaufman
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AssigneePersonal Zen Ventures, LLC
InventorsTracy Dennis, Shawn Feeney, Sam Kaufman
Estimating the term…
A therapeutic video game device and method for cognitive bias modification wherein the video game presents negative and positive stimuli in two discrete areas and repeatedly focuses the user's attention away from the negative stimulus by providing a series of objectives which require the user to input commands into an input means to affect the video game environment in an area away from the negative stimulus. The repeated focus of the user's attention away from the negative stimulus results in a decrease in cognitive bias to negative behaviors such as anxiety, stress, depression, addiction, eating disorders, lack of exercise, and lack of self-esteem. The video game provides an engaging, enjoyable experience for the user.
A therapeutic device comprising:
A method for treating comprising:
Dependencies are inferred from the claim text.