Method, apparatus, and media for connecting vendors with customers through a virtual interface
AssigneeEmerald Games Marketing Limited
InventorsCharles L. Harman, Gerard Christopher Klug
Life of this patent
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AssigneeEmerald Games Marketing Limited
InventorsCharles L. Harman, Gerard Christopher Klug
Estimating the term…
The disclosed embodiment relates to connecting real-world vendors with customers through a virtual game environment using a computer-implemented method, an apparatus comprising one or more processors and one or more memories operatively coupled to at least one of the one or more processors, and at least one non-transitory computer-readable medium storing computer-readable instructions. An exemplary method includes receiving information from a user regarding a desired product or service, presenting a virtual game environment based at least in part on the desired product or service, monitoring the user's activity in the virtual game environment, providing an offer to the user corresponding to the desired product or service, the offer being based at least in part on the user's activity in the virtual game environment, and providing information identifying a real-world vendor corresponding to the offer, thereby enabling interactions between the user and the real-world vendor.
A computer-implemented method executed by one or more computing devices for connecting customers with real-world vendors through a virtual game environment, the method comprising:
An apparatus for connecting real-world vendors with customers through a virtual game environment, the apparatus comprising:
At least one non-transitory computer-readable medium storing computer-readable instructions that, when executed by one or more computing devices, cause at least one of the one or more computing devices to:
Dependencies are inferred from the claim text.