Systems And Methods For Making Real-Time Adjustments to Fantasy Sports Leagues
OwnerT.J. Moffettinventor
Life of this patent
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Abstract
Systems and methods for making adjustments and substitutions to a fantasy sports team roster in real-time with the real games played by the real league modeled by the fantasy sports league. The systems and methods include, among other things, computer hardware and software which identifies corresponding points in time during different games as endpoints for calculating and awarding fantasy points for part of a player's performance.
Claims20
A system for making automated player substitutions in a fantasy sports team in real-time comprising:
- a fantasy sports league server communicating over a communication network and comprising a microprocessor and a non-transitory computer-readable storage medium having computer-readable instructions which, when processed by said microprocessor, cause said fantasy sports league server to:
- accept from a fantasy sports team owner over said communication network data indicative of a fantasy sports team depth chart comprising at least one starting player and at least one substitute player for said starting player;
- monitor the status and performance of said starting player in a game played by said starting player;
- monitor the status and performance of said substitute player in a real game played by said substitute player;
- calculate and award fantasy points to said owner based at least in part upon the performance of said starting player in said real game played by said starting player;
- calculate and award fantasy points to said owner based at least in part on the performance of said substitute player in said real game played by said substitute player if said server detects that said status of said starting player in said real game played by said starting player changes such that, according to the rules of the fantasy sports team league, said starting player is automatically substituted with said substitute player.
A method for making automated player substitutions in a fantasy sports team in real-time comprising:
- providing a fantasy sports league based at least in part on a real sports league;
- receiving from a fantasy owner participating in said fantasy sports league an indication of a starting player in said real sports league who will start for said fantasy owner in said fantasy sports league;
- receiving from said fantasy owner an indication of a substitute player in said real sports league who will substitute for said starting player in said fantasy sports league;
- monitoring the performance and status of said starting player and said substitute player in real games played by said starting player and said substitute player;
- awarding fantasy sports league points to said fantasy owner based on statistics indicative of the performance of said starting player in said real game played by said starting player prior to the occurrence in said real game of an automatic substitution event;
- awarding fantasy sport league points to said fantasy owner based on statistics indicative of the performance of said substitute player in said real game played by said substitute player subsequent to the point in time in said real game played by said substitute player corresponding to the point in time in said real game played by said starting player at which said automatic substitution event occurred.
A method for making discretionary player substitutions in a fantasy sports team in real time comprising:
- providing a fantasy sports league server;
- said server receiving from a fantasy owner participating in said fantasy sports league over a data network an indication of a first player in said real sports league on said fantasy owner's fantasy team in said fantasy sports league;
- said server receiving from a fantasy owner participating in said fantasy sports league over said data network an indication of a second player in said real sports league on said fantasy owner's fantasy team in said fantasy sports league;
- said server monitoring the performance of said first player in a first real game played by said first player;
- said server monitoring the performance of said second player in a first real game played by said second player;
- said server receiving from said fantasy owner over said data network an indication that said owner desires to substitute said second player for said first player on said fantasy owner's fantasy team;
- said server identifying the point in time during said first game of said receiving step;
- awarding fantasy sports league points to said fantasy owner based on statistics indicative of the performance of said first player in said first game during a portion of said first game determined based at least in part on said point in time;
- awarding fantasy sports league points to said fantasy owner based on statistics indicative of the performance of said second player in said second game during a portion of said second game determined based at least in part on said point in time.
Dependencies are inferred from the claim text.