Guild-dependent variation of player capabilities in a computer-implemented game
AssigneeZynga Inc.
InventorsBrian Reid Tinsman, Michael J. Engle
Life of this patent
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Abstract
A system and method provide automated guild-dependent variation of in-game capabilities available to player in an computer-implemented game. An in-game capability is made available to the player in inter-guild competitive gameplay, for example comprising an object-specific ability associated with the game object, such as a collectible card. A value for a variable attribute of the in-game capability is dynamically adjusted based at least in part on one or more guild metrics for an associated guild of which the player is a member. The one or more guild metrics may include guild size and activity levels of guild members.
Claims20
A method comprising:
- providing to a player of a computer-implemented online game an in-game capability available to the player in competitive gameplay, the player being a member of an associated guild of players, with competitive gameplay occurring between members of different guilds;
- in an automated operation performed by one or more processors, calculating a guild effect value for the player based at least in part on one or more guild metrics for the associated guild;
- setting a value for a variable attribute of the in-game capability based at least in part on the calculated guild effect value.
A system comprising:
- a game engine configured to provide to a player of a computer-implemented online game an in-game capability available to the player in competitive gameplay, the player being a member of an associated guild of players, with competitive gameplay occurring between members of different guilds;
- and
- a guild effect module configured
- to calculate a guild effect value for the player based at least in part on one or more guild metrics for the associated guild, and
- to set a value for a variable attribute of the in-game capability based at least in part on the calculated guild effect value.
A non-transitory machine-readable storage medium including instructions to cause a computer, when the instructions are executed by the computer, to perform operations comprising:
- providing to a player of a computer-implemented online game an in-game capability available to the player in competitive gameplay, the player being a member of an associated guild of players, with competitive gameplay occurring between members of different guilds;
- calculating a guild effect value for the player based at least in part on one or more guild metrics for the associated guild;
- setting a value for a variable attribute of the in-game capability based at least in part on the calculated guild effect value.
Dependencies are inferred from the claim text.