Mechanism for implementing cloud local area network party service for multi-player content/game environment
AssigneeCiinow, Inc.
InventorsJoel CALIPPE, Gurudas SOMADDER
Life of this patent
Estimating the term…
Abstract
Disclosed is a method for implementing a cloud local area network (C-LAN) for providing a multi-player environment for servicing content to a plurality of client devices including determining a location of a blade for each client device of the plurality of client devices, configuring a service access point for each client device of the plurality of client devices, and initializing the C-LAN using the service access points for each client device of the plurality of client devices, wherein at least two client devices of the plurality of client devices cannot be associated with a same local area network based on their respective internet service providers.
Claims20
A method for implementing a cloud local area network (C-LAN) for providing a multi-player environment for servicing content to a plurality of client devices, comprising:
- determining a location of a blade for each client device of the plurality of client devices;
- configuring a service access point for each client device of the plurality of client devices;
- and
- initializing the C-LAN using the service access points for each client device of the plurality of client devices;
- wherein at least two client devices of the plurality of client devices cannot be associated with a same local area network based on their respective internet service providers.
A computer program product comprising a non-transitory computer usable medium having executable code to execute a method for implementing a cloud local area network (C-LAN) for providing a multi-player environment for servicing content to a plurality of client devices, the method comprising:
- determining a location of a blade for each client device of the plurality of client devices;
- configuring a service access point for each client device of the plurality of client devices;
- and
- initializing the C-LAN using the service access points for each client device of the plurality of client devices;
- wherein at least two client devices of the plurality of client devices cannot be associated with a same local area network based on their respective internet service providers.
A system for implementing a cloud local area network (C-LAN) for providing a multi-player environment for servicing content to a plurality of client devices, comprising:
- the plurality of client devices;
- a plurality of internet service providers associated with the plurality of client devices;
- a plurality of data centers connected to the plurality of internet service providers, wherein each data center comprises a plurality of blades for servicing content to the plurality of client devices;
- a cloud local area network party service (CLAPS) manager in communication with the plurality of client devices, wherein the CLAPS manager implements the C-LAN by:
- determining a location of a blade for each client device of the plurality of client devices;
- configuring a service access point for each client device of the plurality of client devices;
- and
- initializing the C-LAN using the service access points for each client device of the plurality of client devices;
- wherein at least two client devices of the plurality of client devices cannot be associated with a same local area network based on their respective internet service providers.
Dependencies are inferred from the claim text.