User-generated recordings of skeletal animations
AssigneeSony Computer Entertainment Inc.
InventorErik Beran
Life of this patent
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AssigneeSony Computer Entertainment Inc.
InventorErik Beran
Estimating the term…
User-generated recordings of skeletal animations are provided. Information is stored in a memory regarding a plurality of animated movements in memory. Each animated movement may be mapped to one or more skeletal-based body parts of a game character. A recording of a plurality of user movements may be captured over a period of time. One or more body parts of the user may be identified for each captured user movement. It may then be determined which skeletal-based body parts correspond to the identified body parts of the user. A custom animation may be generated that comprises a plurality of animated movements in which the determined skeletal-based body parts are mapped to the associated animated movement. The custom animation may be stored in memory and played during play of a game as designated by the user.
A method for user-generated recordings of skeletal animations, the method comprising:
A system for user-generated recordings of skeletal animations, the system comprising:
A non-transitory computer-readable storage medium, having embodied thereon a program executable by a processor to perform a method for detecting and preventing false positives in a handheld controller, the method comprising:
Dependencies are inferred from the claim text.