Client side processing of character interactions in a remote gaming environment
AssigneeMicrosoft Corporation
InventorsJOHN RAYMOND JUSTICE, J. ANDREW GOOSSEN, DAVID WU, HABIB ZARGARPOUR
Life of this patent
Estimating the term…
Loading patent…
AssigneeMicrosoft Corporation
InventorsJOHN RAYMOND JUSTICE, J. ANDREW GOOSSEN, DAVID WU, HABIB ZARGARPOUR
Estimating the term…
Embodiments of the present invention split game processing and rendering between a client and a game server. A rendered video game image is received from a game server and combined with a rendered image generated by the game client to form a single video game image that is presented to a user. Control input is received by a client device and then communicated to a game server, potentially with some preprocessing, and is also consumed locally on the client, at least in part. An embodiment of the present invention processes and renders some or all of a character's interactions with game objects on the client device associated with the character. A character is associated with a client device when control input associated with the character is received from a user of the client device.
One or more computer-storage media having computer-executable instructions embodied thereon that when executed by a computing device perform a method of enabling a video game comprising player interactions within a remote gaming environment, the method comprising:
A method for enabling a video game comprising character interactions within a remote gaming environment, the method comprising;
One or more computer-storage media having computer-executable instructions embodied thereon that when executed by a computing device perform a method for enabling a video game comprising character interactions within a remote gaming environment, the method comprising;
Dependencies are inferred from the claim text.