System and method for animating virtual characters
OwnerAdam Olshan, Daniel Doptis +1inventors
InventorsAdam Olshan, Daniel Doptis, Anthony Pardee
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OwnerAdam Olshan, Daniel Doptis +1inventors
InventorsAdam Olshan, Daniel Doptis, Anthony Pardee
Estimating the term…
System and methods for defining and applying animations to virtual characters with interchangeable body parts that may be combined to form composite virtual characters are disclosed. According to aspects of the invention, a software program running on a gaming platform comprises a plurality of virtual characters, each comprising a plurality of interchangeable body parts. An animation clip may be defined for an interchangeable body part of a first virtual character. The animation clip may be defined for the first virtual character's interchangeable body party using a virtual skeleton that has the bones of the interchangeable body part and the bones of one or more generic body parts. The defined animation clip may control one or more of the bones of the interchangeable body part and one or more of the bones of the one or more generic body parts.
A computer-implemented method for animating a composite virtual character, comprising:
A video game system, comprising:
A computer implemented method including animating a character comprised of different portions derived from other characters, some of the different portions including body elements of a first type and some of the different portions including body elements of a second type, the method comprising:
A method of animating a character defined by a combination of elements of other characters, some of whose elements are considered generic to a plurality of characters and some of whose elements are considered specific to each of the other characters, with no animation routines being predefined for the character but with animation routines being predefined for the other characters, the method comprising:
Dependencies are inferred from the claim text.