Scheme for assisting in catching an object in a computer simulation
AssigneeSony Computer Entertainment America LLC
InventorKirby ST. JOHN
Life of this patent
Estimating the term…
Abstract
A method includes displaying a character on a display, wherein movements of the character are controllable by a user, displaying an object on the display and causing the object to appear to be flying through the air, and displaying a first visual indicator on the display that visually indicates to the user which direction the character should move in order to get closer to a catch region where the character will be able to catch the object. A non-transitory computer readable storage medium stores one or more computer programs, and a system includes a display and a processor based apparatus.
Claims13
A non-transitory computer readable storage medium storing one or more computer programs adapted to cause a processor based system to execute steps comprising:
- displaying a character on a display, wherein movements of the character are controllable by a user;
- displaying an object on the display and causing the object to appear to be flying through the air;
- and
- displaying a first visual indicator on the display that visually indicates to the user which direction the character should move in order to get closer to a catch region where the character will be able to catch the object.
A method, comprising:
- displaying, by a processor based apparatus, a character on a display, wherein movements of the character are controllable by a user;
- displaying an object on the display and causing the object to appear to be flying through the air;
- and
- displaying a first visual indicator on the display that visually indicates to the user which direction the character should move in order to get closer to a catch region where the character will be able to catch the object.
A system, comprising:
- a display;
- and
- a processor based apparatus that is configured to display a character on the display, wherein movements of the character are controllable by a user, display an object on the display and cause the object to appear to be flying through the air, and display a first visual indicator on the display that visually indicates to the user which direction the character should move in order to get closer to a catch region where the character will be able to catch the object.
Dependencies are inferred from the claim text.