Method and apparatus for evaluation of skill level progression and matching of participants in a multi-media interactive environment
AssigneeIgnite Game Technologies, Inc.
InventorJonathan HASWELL
Life of this patent
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AssigneeIgnite Game Technologies, Inc.
InventorJonathan HASWELL
Estimating the term…
In an online interactive simulation or game environment, in which an object's motion is controlled by a player, a player's skill level is quickly quantified as they control the object to properly place the player in games with those of like skill without having to compete with others. An optimal motion is established for the object's travel during a portion of a game. At each increment of travel, an optimum velocity or time delta is established. The motion of the object that is being controlled by a player who is being rated is then tracked relative to the established optimal motion. Deviations therebetween are calculated on an incremental basis, and the aggregate score is used to determine the player's skill level for a set of equivalent conditions.
A computer implemented method for quantifying and using a progression of a player's skill with respect to an interactive computer game simulation, comprising:
A method for quantifying and using progressions of skill for a plurality of players with respect to an interactive computer game simulation, comprising:
A method for quantifying and using a progression of a player's skill with respect to an interactive computer game simulation, comprising:
A method for quantifying and using a progression of a player's skill with respect to an interactive computer game simulation, comprising:
An apparatus for quantifying and using a progression of a player's skill with respect to an interactive computer game simulation, comprising:
An apparatus for quantifying and using progressions of skill for a plurality of players with respect to an interactive computer game simulation, comprising:
An apparatus for quantifying and using a progression of a player's skill with respect to an interactive computer game simulation, comprising:
An apparatus for quantifying and using a progression of a player's skill with respect to an interactive computer game simulation, comprising:
Dependencies are inferred from the claim text.