Apparatus and method for real-time measurement and evaluation of skill levels of participants in a multi-media interactive environment
AssigneeIgnite Game Technologies, Inc.
InventorJonathan HASWELL
Life of this patent
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AssigneeIgnite Game Technologies, Inc.
InventorJonathan HASWELL
Estimating the term…
Apparatus and methods are described for operating an online interactive simulation/game environment, where an object's motion is controlled by a player along a path. A player's skill level is quickly quantified as they control the object traversing the path, so that they can be properly placed in games with those of like skill, and do so without having competed with others. An optimal path is established for the object's travel during a portion of a game, and at each increment of travel, an optimum velocity or time delta is established. The path of the object being controlled by a player being rated is then tracked over the same path. At each distance increment its position and velocity or time delta are recorded and compared with the optimum. Deviations therebetween are calculated on an incremental basis, and the aggregate determines the player's skill level for a set of equivalent conditions.
A computer implemented method for quantifying player skill with respect to controlling the motion of a virtual object along a virtual path, comprising:
An apparatus for quantifying player skill with respect to controlling the motion of a virtual object along a virtual path, comprising:
Dependencies are inferred from the claim text.