A method for rendering audio animation, the method comprising:
- providing two or more three-dimensional non-biotic figures including at least a first non-biotic figure and a second non-biotic figure, the first non non-biotic figure having circuitry that includes at least a radio frequency transmitter and the second non-biotic figure including circuitry that includes at least a radio frequency receiver, the radio frequency receiver for receiving radio frequency audio signals transmitted by the radio frequency transmitter and the radio frequency transmitter configured to broadcast radio frequency audio signals to be received by the radio frequency receiver, the circuitry of at least the first non-biotic figure having an amplifier for amplifying said signals, the circuitry of each of the non-biotic figures having a speaker unit for playing said audio signals, the two or more non-biotic figures situated close enough to one another to be seen by a child as interacting with one another in a conversation;
- providing an audio player with two or more audio channels, the audio player having one audio channel corresponding to the first non-biotic figure of said two or more non-biotic figures and a second audio channel corresponding to the second non-biotic figure of said two or more non-biotic figures, the audio player for simultaneously playing the radio frequency audio signals of said two or more audio channels associated with said two or more non-biotic figures, the audio channels providing synchronized audio content configured to present to a child a conversation between the two or more non-biotic figures such that the first audio channel corresponds to a part in the conversation spoken by one of said two or more non-biotic figures and such that the second audio channel corresponds to a part in the conversation spoken by the second of said two or more non-biotic figures;
- situating at least two of the at least two non-biotic figures and the audio player close enough to one another to transmit between them radio frequency audio signals;
- and
- providing that the two or more speaker units of the two or more non-biotic figures correspond to said two or more audio channels, including a first speaker playing an output of the first audio channel and a second speaker simultaneously playing an output of the second audio channel such that the audio animation system is configured to play simultaneously the signals of said two or more audio channels through the two or more speaker units and thereby present a conversation between the two or more non-biotic figures.