Apparatus And Methods Of Physical Game Components
AssigneeVanav Holdings
InventorNicholas J. Witchey
Life of this patent
Estimating the term…
Abstract
Systems, apparatus, and methods relating to a physical object that are associated with a virtual game world are described. Some embodiments of the physical object have an in-game value within the virtual game world. Software operating the virtual game world ascribes purchasing power or attributes having offensive, defensive, opportunity, or set values as their in-game values. Methods associated with the subject matter relate to relocating an asset of the game component from one asset storage area to another asset storage area. When relocated, an asset's authenticity is validated, retrieved from a first storage area, exchanged over a communications interface, or stored in a second asset storage area.
Claims18
A gaming system comprising:
- a physical real-world game component having an asset storage area that is configured to store a representation of an asset associated with a game, wherein the physical real-world game component is produced according to a component rarity policy influenced by a corresponding in-game rarity policy of an in-game virtual representation of the physical real-world game component;
- and
- a server configured to:
- obtain asset information associated with the asset from the asset storage area;
- and
- host the corresponding virtual representation of the physical real-world game component in the game by cooperating with the asset, the virtual representation having an in-game value associated with parameters from the asset.
Dependencies are inferred from the claim text.