Method and device for generating sounds effects for a game
AssigneeTencent Technology (Shenzhen) Company Limited
InventorWeilin ZHANG
Life of this patent
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Abstract
An electronic device with one or more processors and memory stores one or more respective sound effect units in association with each of a plurality of scene elements used in a game. The electronic device obtains a scene element template for a respective scene in the game, the scene element template including one or more constituent scene elements of the respective scene. The electronic device also selects one or more corresponding sound effect units for each of the one or more constituent scene elements in the scene element template for the respective scene. The electronic device further generates a composite sound effect for the respective scene using the selected sound effect units.
Claims20
A method of sound effect production for games, comprising:
- at an electronic device with one or more processors and memory:
- storing one or more respective sound effect units in association with each of a plurality of scene elements used in a game;
- obtaining a scene element template for a respective scene in the game, the scene element template including one or more constituent scene elements of the respective scene;
- selecting one or more corresponding sound effect units for each of the one or more constituent scene elements in the scene element template for the respective scene;
- and
- generating a composite sound effect for the respective scene using the selected sound effect units.
An electronic device, comprising:
- one or more processors;
- and
- memory storing one or more programs to be executed by the one or more processors, the one or more programs comprising instructions for:
- storing one or more respective sound effect units in association with each of a plurality of scene elements used in a game;
- obtaining a scene element template for a respective scene in the game, the scene element template including one or more constituent scene elements of the respective scene;
- selecting one or more corresponding sound effect units for each of the one or more constituent scene elements in the scene element template for the respective scene;
- and
- generating a composite sound effect for the respective scene using the selected sound effect units.
A non-transitory computer readable storage medium storing one or more programs, the one or more programs comprising instructions, which, when executed by an electronic device with one or more processors, cause the electronic device to perform operations comprising:
- storing one or more respective sound effect units in association with each of a plurality of scene elements used in a game;
- obtaining a scene element template for a respective scene in the game, the scene element template including one or more constituent scene elements of the respective scene;
- selecting one or more corresponding sound effect units for each of the one or more constituent scene elements in the scene element template for the respective scene;
- and
- generating a composite sound effect for the respective scene using the selected sound effect units.
Dependencies are inferred from the claim text.