Perceived skill game and method
AssigneeBally Gaming, Inc.
InventorsRobert William Crowder, John Francis LaSalvia, Warren Rapelye White, Robert Anthony Luciano
Life of this patent
Estimating the term…
Abstract
Disclosed are a game device and method for providing a predetermined prize to a player of an apparent skill game. The player perception is that his skill in playing the device affects the outcome even though the win amount is predetermined. Even if the player does not play with optimum skill, the player will still win the predetermined amount. The perceived skill game may be played as part of a game including wagering or as part of an amusement-only game.
Claims5
A wagering gaming device comprising:
- a processor;
- one or more controls operable by a player;
- a perceived skill game under control of the processor, the game determining a predetermined credit award to be paid at the conclusion of the game, producing one or more player obstacles based on the predetermined credit award, and awarding a number of points to the player based on the skill with which the player may operate the controls;
- a payscale based on the number of points awarded to the player further comprising a plurality of possible credit awards including the predetermined credit award;
- and
- an indicator configured to indicate the predetermined credit award on the payscale at the conclusion of the game.
A non-wagering amusement device comprising:
- a processor;
- one or more controls operable by a player;
- a perceived skill game under control of the processor, the game determining a predetermined credit award to be paid at the conclusion of the game, producing one or more player obstacles based on the predetermined credit award, and awarding a number of points to the player based on the skill with which the player may operate the controls;
- a payscale based on the number of points awarded to the player further comprising a plurality of possible credit awards including the predetermined credit award;
- and
- an indicator configured to indicate the predetermined credit award on the payscale at the conclusion of the game.
A method of providing a perceived skill game under control of a processor, the steps comprising:
- predetermining a credit award payable for play of the perceived skill game;
- producing one or more player obstacles based on the predetermined credit award;
- awarding a number of points to a player based on the skill with which the player may operate controls coupled to the processor;
- based on the number of points awarded to the player, dynamically producing a payscale comprising a plurality of possible credit awards including the predetermined credit award;
- and
- indicating the predetermined credit award on the payscale at the conclusion of the game.
Dependencies are inferred from the claim text.