Method and system for emulating inverse kinematics
AssigneeNGRAIN (Canada) Corporation
InventorsChun Yue Gordon Wong, Graham Thurstan Smith, Keith William Reid
Life of this patent
Estimating the term…
Loading patent…
AssigneeNGRAIN (Canada) Corporation
InventorsChun Yue Gordon Wong, Graham Thurstan Smith, Keith William Reid
Estimating the term…
System and method are provided for achieving “inverse kinematics” of 3D graphics depicting an object that consists of multiple parts. The system displays an animation of a 3D graphics object that consists of multiple moving parts. The animation is associated with an animation timeline defined by two end points—a starting time point and an ending time point. The user can manipulate the object back and forth along the animation timeline, between the two end points, by selecting (e.g., clicking on) and moving (dragging) any of the movable parts of the object on a display screen. In short, the user can use any of the movable parts as a scroll/slide button to move the animation forward and backward along the animation timeline, to achieve real-time inverse kinematics movement.
A computer-implemented system comprising a processor, a memory, and a display, wherein:
A computer-implemented method comprising:
A non-transitory computer-readable storage medium whose contents configure a computing system to perform a method, the method comprising:
Dependencies are inferred from the claim text.