Time-based award system with dynamic value assignment
AssigneeIgt
InventorsMatthew Belger, Anthony J. Baerlocher, Dwayne A. Davis, Brian Johnson, Daniel J. De Waal, Cameron Anthony Filipour, David Muir
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Abstract
A gaming machine coupled to at least one server via a network includes a display device configured to display a base game to a player playing at the gaming machine, and a controller coupled to the display device. The controller is configured to determine an outcome during play of the base game, and award at least one token based on the outcome of the base game, wherein a value of the token based on as additional play of the base game by the player.
Claims20
A gaming system comprising:
- a display device;
- an input device;
- a processor;
- and
- a memory device that stores a plurality of instructions which, when executed by the processor, cause the processor to operate with the display device and the input device to:
- (a) initiate a play of a primary game;
- (b) determine an outcome of said play of the primary game;
- (c) display the determined outcome of said play of the primary game;
- (d) upon an occurrence of a bonus triggering event:
- (i) initiate a play of a bonus game;
- (ii) determine an outcome of said play of the bonus game;
- (iii) display the determined outcome of said play of the bonus game;
- and
- (iv) upon an occurrence of a token triggering event in association with said play of the bonus game, award the player a token having a monetary value;
- and
- (e) for each awarded token:
- (i) display the monetary value of said token;
- (ii) upon an occurrence of a token value increase event in association with at least one play of at least one of the primary game and the bonus game, increase the monetary value of said token;
- and
- (iii) enable the player to redeem said token for the monetary value of said token.
A method of operating a gaming system, said method comprising:
- (a) causing at least one processor to execute a plurality of instructions to initiate a play of a primary game;
- (b) causing the at least one processor to execute the plurality of instructions to determine an outcome of said play of the primary game;
- (c) causing the at least one processor to execute the plurality of instructions to operate with a display device to display the determined outcome of said play of the primary game;
- (d) upon an occurrence of a bonus triggering event:
- (i) causing the at least one processor to execute the plurality of instructions to initiate a play of a bonus game;
- (ii) causing the at least one processor to execute the plurality of instructions to determine an outcome of said play of the bonus game;
- (iii) causing the at least one processor to execute the plurality of instructions to operate with the display device to display the determined outcome of said play of the bonus game;
- and
- (iv) upon an occurrence of a token triggering event in association with said play of the bonus game, causing the at least one processor to execute the plurality of instructions to award the player a token having a monetary value;
- and
- (e) for each awarded token:
- (i) causing the at least one processor to execute the plurality of instructions to operate with the display device to display the monetary value of said token;
- (ii) upon an occurrence of a token value increase event in association with at least one play of at least one of the primary game and the bonus game, causing the at least one processor to execute the plurality of instructions to increase the monetary value of said token;
- and
- (iii) enabling the player to redeem said token for the monetary value of said token.
A non-transitory computer readable medium that stores a plurality of instructions which, when executed by a processor, cause the processor to:
- (a) initiate a play of a primary game;
- (b) determine an outcome of said play of the primary game;
- (c) cause a display device to display the determined outcome of said play of the primary game;
- (d) upon an occurrence of a bonus triggering event:
- (i) initiate a play of a bonus game;
- (ii) determine an outcome of said play of the bonus game;
- (iii) cause the display device to display the determined outcome of said play of the bonus game;
- and
- (iv) upon an occurrence of a token triggering event in association with said play of the bonus game, award the player a token having a monetary value;
- and
- (e) for each awarded token:
- (i) cause the display device to display the monetary value of said token;
- (ii) upon an occurrence of a token value increase event in association with at least one play of at least one of the primary game and the bonus game, increase the monetary value of said token;
- and
- (iii) enable the player to redeem said token for the monetary value of said token.
Dependencies are inferred from the claim text.