Automated adjustment of audio effects in electronic game
AssigneeIncredible Technologies, Inc.
InventorJeffrey Rogers Powell
Life of this patent
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Abstract
A machine and method of adjusting audio effects of a game played on an electronic gaming machine. The machine and method featuring an electronic audio file format having a plurality of audio files, a plurality of text markers and a plurality of script files, with each audio file having an audio property that can provide a different acoustic effect. During processing and play of the audio file, a text marker associated with a predetermined script file can be identified. The text marker can stop the audio filed being played and play a second audio file with a different audio property different from the prior audio file.
Claims21
A method of adjusting audio effects of a game played on an electronic gaming machine comprising:
- providing an electronic audio file format having a plurality of audio files, a plurality of text markers and a plurality of script files, each script file being associated with an event or condition of the game and each audio file having an audio property providing a different acoustic effect;
- processing the audio file format in connection with the game, the processing playing a first audio file of the plurality of audio files, the first audio file having a first audio property;
- recognizing a text marker in the audio file format, the text marker associated with a predetermined script file of the plurality of script files;
- calling the predetermined script file from the plurality of script files;
- stopping the first audio file;
- playing a second audio file having a second audio property different from the first audio property.
An electronic gaming machine comprising:
- at least one electronic display for visually presenting a game played on the gaming machine;
- a transducer for producing audio effects in connection with the game;
- a control array;
- a programmable processor and control circuitry electrically coupled to the display, transducer and control array;
- an electronic audio file format having a plurality of audio files, a plurality of text markers and a plurality of script files, each audio the having an audio property providing a different acoustic effect;
- instructions stored on a computer readable medium, the instructions being executable by the processor and control circuitry to process the audio file format during play of a game on the gaming machine, the audio file format playing a first audio file of the plurality of audio files, the first audio file having a first audio property;
- recognizing a text marker in the audio file format, the text marker associated with a predetermined script file of the plurality of script files;
- calling the predetermined script file from the plurality of script files;
- stopping the first audio file;
- playing a second audio file having a second audio property different from the first audio property.
An electronic gaming machine comprising:
- first circuitry that stores a plurality of audio files, a plurality of text markers and a plurality of script files, each script file being associated with an event or condition of a game and each audio file having an audio property providing a different acoustic effect;
- second circuitry that processes the audio files in connection with playing the game, the processing playing a first audio file of the plurality of audio files via an audio transducer, the first audio file having a first audio property;
- the second circuitry recognizing a text marker in the audio file format, the text marker associated with a predetermined script file of the plurality of script files,
- calling the predetermined script file from the plurality of script files,
- stopping the first audio file, and
- playing a second audio file having a second audio property different from the first audio property via the audio transducer.
Dependencies are inferred from the claim text.